Improves and cleans up TabletopSystem further. (#4633)

This commit is contained in:
Vera Aguilera Puerto
2021-09-19 11:07:35 +02:00
committed by GitHub
parent 08d6801ec5
commit a9b3b5136b
11 changed files with 502 additions and 242 deletions

View File

@@ -1,5 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Tabletop
@@ -7,6 +6,12 @@ namespace Content.Server.Tabletop
[ImplicitDataDefinitionForInheritors]
public abstract class TabletopSetup
{
public abstract void SetupTabletop(MapId mapId, IEntityManager entityManager);
/// <summary>
/// Method for setting up a tabletop. Use this to spawn the board and pieces, etc.
/// Make sure you add every entity you create to the Entities hashset in the session.
/// </summary>
/// <param name="session">Tabletop session to set up. You'll want to grab the tabletop center position here for spawning entities.</param>
/// <param name="entityManager">Dependency that can be used for spawning entities.</param>
public abstract void SetupTabletop(TabletopSession session, IEntityManager entityManager);
}
}