Improves and cleans up TabletopSystem further. (#4633)

This commit is contained in:
Vera Aguilera Puerto
2021-09-19 11:07:35 +02:00
committed by GitHub
parent 08d6801ec5
commit a9b3b5136b
11 changed files with 502 additions and 242 deletions

View File

@@ -1,9 +1,11 @@
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Tabletop
{
[UsedImplicitly]
public class TabletopChessSetup : TabletopSetup
{
[DataField("boardPrototype")]
@@ -11,33 +13,34 @@ namespace Content.Server.Tabletop
// TODO: Un-hardcode the rest of entity prototype IDs, probably.
public override void SetupTabletop(MapId mapId, IEntityManager entityManager)
public override void SetupTabletop(TabletopSession session, IEntityManager entityManager)
{
var chessboard = entityManager.SpawnEntity(ChessBoardPrototype, new MapCoordinates(-1, 0, mapId));
chessboard.Transform.Anchored = true;
var chessboard = entityManager.SpawnEntity(ChessBoardPrototype, session.Position.Offset(-1, 0));
SpawnPieces(entityManager, new MapCoordinates(-4.5f, 3.5f, mapId));
session.Entities.Add(chessboard.Uid);
SpawnPieces(session, entityManager, session.Position.Offset(-4.5f, 3.5f));
}
private void SpawnPieces(IEntityManager entityManager, MapCoordinates topLeft, float separation = 1f)
private void SpawnPieces(TabletopSession session, IEntityManager entityManager, MapCoordinates topLeft, float separation = 1f)
{
var (mapId, x, y) = topLeft;
// Spawn all black pieces
SpawnPiecesRow(entityManager, "Black", topLeft, separation);
SpawnPawns(entityManager, "Black", new MapCoordinates(x, y - separation, mapId) , separation);
SpawnPiecesRow(session, entityManager, "Black", topLeft, separation);
SpawnPawns(session, entityManager, "Black", new MapCoordinates(x, y - separation, mapId) , separation);
// Spawn all white pieces
SpawnPawns(entityManager, "White", new MapCoordinates(x, y - 6 * separation, mapId) , separation);
SpawnPiecesRow(entityManager, "White", new MapCoordinates(x, y - 7 * separation, mapId), separation);
SpawnPawns(session, entityManager, "White", new MapCoordinates(x, y - 6 * separation, mapId) , separation);
SpawnPiecesRow(session, entityManager, "White", new MapCoordinates(x, y - 7 * separation, mapId), separation);
// Extra queens
entityManager.SpawnEntity("BlackQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 3 * separation, mapId));
entityManager.SpawnEntity("WhiteQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 4 * separation, mapId));
session.Entities.Add(entityManager.SpawnEntity("BlackQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 3 * separation, mapId)).Uid);
session.Entities.Add(entityManager.SpawnEntity("WhiteQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 4 * separation, mapId)).Uid);
}
// TODO: refactor to load FEN instead
private void SpawnPiecesRow(IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
private void SpawnPiecesRow(TabletopSession session, IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
{
const string piecesRow = "rnbqkbnr";
@@ -48,32 +51,32 @@ namespace Content.Server.Tabletop
switch (piecesRow[i])
{
case 'r':
entityManager.SpawnEntity(color + "Rook", new MapCoordinates(x + i * separation, y, mapId));
session.Entities.Add(entityManager.SpawnEntity(color + "Rook", new MapCoordinates(x + i * separation, y, mapId)).Uid);
break;
case 'n':
entityManager.SpawnEntity(color + "Knight", new MapCoordinates(x + i * separation, y, mapId));
session.Entities.Add(entityManager.SpawnEntity(color + "Knight", new MapCoordinates(x + i * separation, y, mapId)).Uid);
break;
case 'b':
entityManager.SpawnEntity(color + "Bishop", new MapCoordinates(x + i * separation, y, mapId));
session.Entities.Add(entityManager.SpawnEntity(color + "Bishop", new MapCoordinates(x + i * separation, y, mapId)).Uid);
break;
case 'q':
entityManager.SpawnEntity(color + "Queen", new MapCoordinates(x + i * separation, y, mapId));
session.Entities.Add(entityManager.SpawnEntity(color + "Queen", new MapCoordinates(x + i * separation, y, mapId)).Uid);
break;
case 'k':
entityManager.SpawnEntity(color + "King", new MapCoordinates(x + i * separation, y, mapId));
session.Entities.Add(entityManager.SpawnEntity(color + "King", new MapCoordinates(x + i * separation, y, mapId)).Uid);
break;
}
}
}
// TODO: refactor to load FEN instead
private void SpawnPawns(IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
private void SpawnPawns(TabletopSession session, IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
{
var (mapId, x, y) = left;
for (int i = 0; i < 8; i++)
{
entityManager.SpawnEntity(color + "Pawn", new MapCoordinates(x + i * separation, y, mapId));
session.Entities.Add(entityManager.SpawnEntity(color + "Pawn", new MapCoordinates(x + i * separation, y, mapId)).Uid);
}
}
}