Remove unused IEntitySystemManager dependencies.
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@@ -30,10 +30,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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[RegisterComponent]
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public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IInteractUsing, IMapInit
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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private const float BulletOffset = 0.2f;
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public override string Name => "BallisticMagazineWeapon";
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