Implement inflatable wall (#3703)
* Implement inflatable wall * Actually block atmos * Fix naming and add description * Add requested changes * Change prototype to field * Refactor checks to use existing methods * Fix PrototypeIdSerializer imports * Fix mass in yaml
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@@ -95,6 +95,8 @@ namespace Content.Shared.GameObjects
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public const uint TAG = 1086;
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// Used for clientside fake prediction of doors.
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public const uint DOOR = 1087;
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public const uint SPAWN_AFTER_INTERACT = 1088;
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public const uint DISASSEMBLE_ON_ACTIVATE = 1089;
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// Net IDs for integration tests.
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public const uint PREDICTION_TEST = 10001;
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