Implement inflatable wall (#3703)

* Implement inflatable wall

* Actually block atmos

* Fix naming and add description

* Add requested changes

* Change prototype to field

* Refactor checks to use existing methods

* Fix PrototypeIdSerializer imports

* Fix mass in yaml
This commit is contained in:
ShadowCommander
2021-04-01 00:04:56 -07:00
committed by GitHub
parent a69e98dcdc
commit a98c0dadd4
17 changed files with 417 additions and 9 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Items.Storage;
@@ -131,7 +131,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
private void InteractionActivate(IEntity user, IEntity used)
{
var activateMsg = new ActivateInWorldMessage(user, used);
RaiseLocalEvent(activateMsg);
RaiseLocalEvent(used.Uid, activateMsg);
if (activateMsg.Handled)
{
return;