Implement inflatable wall (#3703)
* Implement inflatable wall * Actually block atmos * Fix naming and add description * Add requested changes * Change prototype to field * Refactor checks to use existing methods * Fix PrototypeIdSerializer imports * Fix mass in yaml
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Items.Storage;
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@@ -131,7 +131,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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private void InteractionActivate(IEntity user, IEntity used)
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{
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var activateMsg = new ActivateInWorldMessage(user, used);
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RaiseLocalEvent(activateMsg);
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RaiseLocalEvent(used.Uid, activateMsg);
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if (activateMsg.Handled)
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{
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return;
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