Fix ghosts getting spawned in nullspace (#27617)

* Add tests for ghost spawn position

* Make ghosts spawn immediately

* Format mind system

* Move ghost spawning to GhostSystem

* Spawn ghost on grid or map

This fixes the ghosts being attached the parent entity instead of the grid.

* Move logging out of the ghost system

* Make round start observer spawn using GhostSystem

* Move GameTicker ghost spawning to GhostSystem

Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.

* Add overrides and default for ghost spawn coordinates

* Add warning log to ghost spawn fail

* Clean up test

* Dont spawn ghost on map delete

* Minor changes to the role test

* Fix role test failing to spawn ghost

It was failing the map check due to using Nullspace

* Fix ghost tests when running in parallel

Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.

* Clean up ghost tests

* Test that map deletion does not spawn ghosts

* Spawn ghost on the next available map

* Disallow spawning on deleted maps

* Fix map deletion ghost test

* Cleanup
This commit is contained in:
ShadowCommander
2024-05-11 08:03:40 -07:00
committed by GitHub
parent 742a1a5fbd
commit a985c5e83e
7 changed files with 261 additions and 99 deletions

View File

@@ -1,5 +1,6 @@
#nullable enable #nullable enable
using System.Linq; using System.Linq;
using Content.IntegrationTests.Pair;
using Content.Server.Ghost.Roles; using Content.Server.Ghost.Roles;
using Content.Server.Ghost.Roles.Components; using Content.Server.Ghost.Roles.Components;
using Content.Server.Players; using Content.Server.Players;
@@ -26,7 +27,7 @@ public sealed class GhostRoleTests
"; ";
/// <summary> /// <summary>
/// This is a simple test that just checks if a player can take a ghost roll and then regain control of their /// This is a simple test that just checks if a player can take a ghost role and then regain control of their
/// original entity without encountering errors. /// original entity without encountering errors.
/// </summary> /// </summary>
[Test] [Test]
@@ -34,12 +35,15 @@ public sealed class GhostRoleTests
{ {
await using var pair = await PoolManager.GetServerClient(new PoolSettings await using var pair = await PoolManager.GetServerClient(new PoolSettings
{ {
Dirty = true,
DummyTicker = false, DummyTicker = false,
Connected = true Connected = true
}); });
var server = pair.Server; var server = pair.Server;
var client = pair.Client; var client = pair.Client;
var mapData = await pair.CreateTestMap();
var entMan = server.ResolveDependency<IEntityManager>(); var entMan = server.ResolveDependency<IEntityManager>();
var sPlayerMan = server.ResolveDependency<Robust.Server.Player.IPlayerManager>(); var sPlayerMan = server.ResolveDependency<Robust.Server.Player.IPlayerManager>();
var conHost = client.ResolveDependency<IConsoleHost>(); var conHost = client.ResolveDependency<IConsoleHost>();
@@ -51,7 +55,7 @@ public sealed class GhostRoleTests
EntityUid originalMob = default; EntityUid originalMob = default;
await server.WaitPost(() => await server.WaitPost(() =>
{ {
originalMob = entMan.SpawnEntity(null, MapCoordinates.Nullspace); originalMob = entMan.SpawnEntity(null, mapData.GridCoords);
mindSystem.TransferTo(originalMindId, originalMob, true); mindSystem.TransferTo(originalMindId, originalMob, true);
}); });
@@ -69,12 +73,12 @@ public sealed class GhostRoleTests
Assert.That(entMan.HasComponent<GhostComponent>(ghost)); Assert.That(entMan.HasComponent<GhostComponent>(ghost));
Assert.That(ghost, Is.Not.EqualTo(originalMob)); Assert.That(ghost, Is.Not.EqualTo(originalMob));
Assert.That(session.ContentData()?.Mind, Is.EqualTo(originalMindId)); Assert.That(session.ContentData()?.Mind, Is.EqualTo(originalMindId));
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob)); Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob), $"Original mob: {originalMob}, Ghost: {ghost}");
Assert.That(originalMind.VisitingEntity, Is.EqualTo(ghost)); Assert.That(originalMind.VisitingEntity, Is.EqualTo(ghost));
// Spawn ghost takeover entity. // Spawn ghost takeover entity.
EntityUid ghostRole = default; EntityUid ghostRole = default;
await server.WaitPost(() => ghostRole = entMan.SpawnEntity("GhostRoleTestEntity", MapCoordinates.Nullspace)); await server.WaitPost(() => ghostRole = entMan.SpawnEntity("GhostRoleTestEntity", mapData.GridCoords));
// Take the ghost role // Take the ghost role
await server.WaitPost(() => await server.WaitPost(() =>

View File

@@ -0,0 +1,159 @@
using System.Numerics;
using Content.IntegrationTests.Pair;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Content.Shared.Players;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.UnitTesting;
namespace Content.IntegrationTests.Tests.Minds;
[TestFixture]
public sealed class GhostTests
{
struct GhostTestData
{
public IEntityManager SEntMan;
public Robust.Server.Player.IPlayerManager SPlayerMan;
public Server.Mind.MindSystem SMindSys;
public SharedTransformSystem STransformSys = default!;
public TestPair Pair = default!;
public TestMapData MapData => Pair.TestMap!;
public RobustIntegrationTest.ServerIntegrationInstance Server => Pair.Server;
public RobustIntegrationTest.ClientIntegrationInstance Client => Pair.Client;
/// <summary>
/// Initial player coordinates. Note that this does not necessarily correspond to the position of the
/// <see cref="Player"/> entity.
/// </summary>
public NetCoordinates PlayerCoords = default!;
public NetEntity Player = default!;
public EntityUid SPlayerEnt = default!;
public ICommonSession ClientSession = default!;
public ICommonSession ServerSession = default!;
public GhostTestData()
{
}
}
private async Task<GhostTestData> SetupData()
{
var data = new GhostTestData();
// Client is needed to create a session for the ghost system. Creating a dummy session was too difficult.
data.Pair = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
Connected = true,
Dirty = true
});
data.SEntMan = data.Pair.Server.ResolveDependency<IServerEntityManager>();
data.SPlayerMan = data.Pair.Server.ResolveDependency<Robust.Server.Player.IPlayerManager>();
data.SMindSys = data.SEntMan.System<Server.Mind.MindSystem>();
data.STransformSys = data.SEntMan.System<SharedTransformSystem>();
// Setup map.
await data.Pair.CreateTestMap();
data.PlayerCoords = data.SEntMan.GetNetCoordinates(data.MapData.GridCoords.Offset(new Vector2(0.5f, 0.5f)).WithEntityId(data.MapData.MapUid, data.STransformSys, data.SEntMan));
if (data.Client.Session == null)
Assert.Fail("No player");
data.ClientSession = data.Client.Session!;
data.ServerSession = data.SPlayerMan.GetSessionById(data.ClientSession.UserId);
Entity<MindComponent> mind = default!;
await data.Pair.Server.WaitPost(() =>
{
data.Player = data.SEntMan.GetNetEntity(data.SEntMan.SpawnEntity(null, data.SEntMan.GetCoordinates(data.PlayerCoords)));
mind = data.SMindSys.CreateMind(data.ServerSession.UserId, "DummyPlayerEntity");
data.SPlayerEnt = data.SEntMan.GetEntity(data.Player);
data.SMindSys.TransferTo(mind, data.SPlayerEnt, mind: mind.Comp);
data.Server.PlayerMan.SetAttachedEntity(data.ServerSession, data.SPlayerEnt);
});
await data.Pair.RunTicksSync(5);
Assert.Multiple(() =>
{
Assert.That(data.ServerSession.ContentData()?.Mind, Is.EqualTo(mind.Owner));
Assert.That(data.ServerSession.AttachedEntity, Is.EqualTo(data.SPlayerEnt));
Assert.That(data.ServerSession.AttachedEntity, Is.EqualTo(mind.Comp.CurrentEntity),
"Player is not attached to the mind's current entity.");
Assert.That(data.SEntMan.EntityExists(mind.Comp.OwnedEntity),
"The mind's current entity does not exist");
Assert.That(mind.Comp.VisitingEntity == null || data.SEntMan.EntityExists(mind.Comp.VisitingEntity),
"The minds visited entity does not exist.");
});
Assert.That(data.SPlayerEnt, Is.Not.EqualTo(null));
return data;
}
/// <summary>
/// Test that a ghost gets created when the player entity is deleted.
/// 1. Delete mob
/// 2. Assert is ghost
/// </summary>
[Test]
public async Task TestGridGhostOnDelete()
{
var data = await SetupData();
var oldPosition = data.SEntMan.GetComponent<TransformComponent>(data.SPlayerEnt).Coordinates;
Assert.That(!data.SEntMan.HasComponent<GhostComponent>(data.SPlayerEnt), "Player was initially a ghost?");
// Delete entity
await data.Server.WaitPost(() => data.SEntMan.DeleteEntity(data.SPlayerEnt));
await data.Pair.RunTicksSync(5);
var ghost = data.ServerSession.AttachedEntity!.Value;
Assert.That(data.SEntMan.HasComponent<GhostComponent>(ghost), "Player did not become a ghost");
// Ensure the position is the same
var ghostPosition = data.SEntMan.GetComponent<TransformComponent>(ghost).Coordinates;
Assert.That(ghostPosition, Is.EqualTo(oldPosition));
await data.Pair.CleanReturnAsync();
}
/// <summary>
/// Test that a ghost gets created when the player entity is queue deleted.
/// 1. Delete mob
/// 2. Assert is ghost
/// </summary>
[Test]
public async Task TestGridGhostOnQueueDelete()
{
var data = await SetupData();
var oldPosition = data.SEntMan.GetComponent<TransformComponent>(data.SPlayerEnt).Coordinates;
Assert.That(!data.SEntMan.HasComponent<GhostComponent>(data.SPlayerEnt), "Player was initially a ghost?");
// Delete entity
await data.Server.WaitPost(() => data.SEntMan.QueueDeleteEntity(data.SPlayerEnt));
await data.Pair.RunTicksSync(5);
var ghost = data.ServerSession.AttachedEntity!.Value;
Assert.That(data.SEntMan.HasComponent<GhostComponent>(ghost), "Player did not become a ghost");
// Ensure the position is the same
var ghostPosition = data.SEntMan.GetComponent<TransformComponent>(ghost).Coordinates;
Assert.That(ghostPosition, Is.EqualTo(oldPosition));
await data.Pair.CleanReturnAsync();
}
}

View File

@@ -1,3 +1,4 @@
#nullable enable
using System.Linq; using System.Linq;
using Content.Server.GameTicking; using Content.Server.GameTicking;
using Content.Shared.Ghost; using Content.Shared.Ghost;
@@ -77,7 +78,7 @@ public sealed partial class MindTests
await using var pair = await SetupPair(dirty: true); await using var pair = await SetupPair(dirty: true);
var server = pair.Server; var server = pair.Server;
var testMap = await pair.CreateTestMap(); var testMap = await pair.CreateTestMap();
var coordinates = testMap.GridCoords; var testMap2 = await pair.CreateTestMap();
var entMan = server.ResolveDependency<IServerEntityManager>(); var entMan = server.ResolveDependency<IServerEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>(); var mapManager = server.ResolveDependency<IMapManager>();
@@ -91,7 +92,7 @@ public sealed partial class MindTests
MindComponent mind = default!; MindComponent mind = default!;
await server.WaitAssertion(() => await server.WaitAssertion(() =>
{ {
playerEnt = entMan.SpawnEntity(null, coordinates); playerEnt = entMan.SpawnEntity(null, testMap.GridCoords);
mindId = player.ContentData()!.Mind!.Value; mindId = player.ContentData()!.Mind!.Value;
mind = entMan.GetComponent<MindComponent>(mindId); mind = entMan.GetComponent<MindComponent>(mindId);
mindSystem.TransferTo(mindId, playerEnt); mindSystem.TransferTo(mindId, playerEnt);
@@ -100,14 +101,20 @@ public sealed partial class MindTests
}); });
await pair.RunTicksSync(5); await pair.RunTicksSync(5);
await server.WaitPost(() => mapManager.DeleteMap(testMap.MapId)); await server.WaitAssertion(() => mapManager.DeleteMap(testMap.MapId));
await pair.RunTicksSync(5); await pair.RunTicksSync(5);
await server.WaitAssertion(() => await server.WaitAssertion(() =>
{ {
#pragma warning disable NUnit2045 // Interdependent assertions. #pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(entMan.EntityExists(mind.CurrentEntity), Is.True); // Spawn ghost on the second map
Assert.That(mind.CurrentEntity, Is.Not.EqualTo(playerEnt)); var attachedEntity = player.AttachedEntity;
Assert.That(entMan.EntityExists(attachedEntity), Is.True);
Assert.That(attachedEntity, Is.Not.EqualTo(playerEnt));
Assert.That(entMan.HasComponent<GhostComponent>(attachedEntity));
var transform = entMan.GetComponent<TransformComponent>(attachedEntity.Value);
Assert.That(transform.MapID, Is.Not.EqualTo(MapId.Nullspace));
Assert.That(transform.MapID, Is.Not.EqualTo(testMap.MapId));
#pragma warning restore NUnit2045 #pragma warning restore NUnit2045
}); });

View File

@@ -274,35 +274,13 @@ namespace Content.Server.GameTicking
} }
} }
var xformQuery = GetEntityQuery<TransformComponent>(); var ghost = _ghost.SpawnGhost((mindId, mind), position, canReturn);
var coords = _transform.GetMoverCoordinates(position, xformQuery); if (ghost == null)
return false;
var ghost = Spawn(ObserverPrototypeName, coords);
// Try setting the ghost entity name to either the character name or the player name.
// If all else fails, it'll default to the default entity prototype name, "observer".
// However, that should rarely happen.
if (!string.IsNullOrWhiteSpace(mind.CharacterName))
_metaData.SetEntityName(ghost, mind.CharacterName);
else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
_metaData.SetEntityName(ghost, mind.Session.Name);
var ghostComponent = Comp<GhostComponent>(ghost);
if (mind.TimeOfDeath.HasValue)
{
_ghost.SetTimeOfDeath(ghost, mind.TimeOfDeath!.Value, ghostComponent);
}
if (playerEntity != null) if (playerEntity != null)
_adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} ghosted{(!canReturn ? " (non-returnable)" : "")}"); _adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} ghosted{(!canReturn ? " (non-returnable)" : "")}");
_ghost.SetCanReturnToBody(ghostComponent, canReturn);
if (canReturn)
_mind.Visit(mindId, ghost, mind);
else
_mind.TransferTo(mindId, ghost, mind: mind);
return true; return true;
} }

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@@ -8,6 +8,7 @@ using Content.Server.Speech.Components;
using Content.Server.Station.Components; using Content.Server.Station.Components;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Mind;
using Content.Shared.Players; using Content.Shared.Players;
using Content.Shared.Preferences; using Content.Shared.Preferences;
using Content.Shared.Roles; using Content.Shared.Roles;
@@ -96,8 +97,7 @@ namespace Content.Server.GameTicking
if (job == null) if (job == null)
{ {
var playerSession = _playerManager.GetSessionById(netUser); var playerSession = _playerManager.GetSessionById(netUser);
_chatManager.DispatchServerMessage(playerSession, _chatManager.DispatchServerMessage(playerSession, Loc.GetString("job-not-available-wait-in-lobby"));
Loc.GetString("job-not-available-wait-in-lobby"));
} }
else else
{ {
@@ -315,10 +315,7 @@ namespace Content.Server.GameTicking
/// <param name="station">The station they're spawning on</param> /// <param name="station">The station they're spawning on</param>
/// <param name="jobId">An optional job for them to spawn as</param> /// <param name="jobId">An optional job for them to spawn as</param>
/// <param name="silent">Whether or not the player should be greeted upon joining</param> /// <param name="silent">Whether or not the player should be greeted upon joining</param>
public void MakeJoinGame(ICommonSession player, public void MakeJoinGame(ICommonSession player, EntityUid station, string? jobId = null, bool silent = false)
EntityUid station,
string? jobId = null,
bool silent = false)
{ {
if (!_playerGameStatuses.ContainsKey(player.UserId)) if (!_playerGameStatuses.ContainsKey(player.UserId))
return; return;
@@ -351,42 +348,29 @@ namespace Content.Server.GameTicking
if (DummyTicker) if (DummyTicker)
return; return;
var mind = player.GetMind(); Entity<MindComponent?>? mind = player.GetMind();
if (mind == null) if (mind == null)
{ {
mind = _mind.CreateMind(player.UserId); var name = GetPlayerProfile(player).Name;
var (mindId, mindComp) = _mind.CreateMind(player.UserId, name);
mind = (mindId, mindComp);
_mind.SetUserId(mind.Value, player.UserId); _mind.SetUserId(mind.Value, player.UserId);
_roles.MindAddRole(mind.Value, new ObserverRoleComponent()); _roles.MindAddRole(mind.Value, new ObserverRoleComponent());
} }
var name = GetPlayerProfile(player).Name; var ghost = _ghost.SpawnGhost(mind.Value);
var ghost = SpawnObserverMob();
_metaData.SetEntityName(ghost, name);
_ghost.SetCanReturnToBody(ghost, false);
_mind.TransferTo(mind.Value, ghost);
_adminLogger.Add(LogType.LateJoin, _adminLogger.Add(LogType.LateJoin,
LogImpact.Low, LogImpact.Low,
$"{player.Name} late joined the round as an Observer with {ToPrettyString(ghost):entity}."); $"{player.Name} late joined the round as an Observer with {ToPrettyString(ghost):entity}.");
} }
#region Mob Spawning Helpers
private EntityUid SpawnObserverMob()
{
var coordinates = GetObserverSpawnPoint();
return EntityManager.SpawnEntity(ObserverPrototypeName, coordinates);
}
#endregion
#region Spawn Points #region Spawn Points
public EntityCoordinates GetObserverSpawnPoint() public EntityCoordinates GetObserverSpawnPoint()
{ {
_possiblePositions.Clear(); _possiblePositions.Clear();
foreach (var (point, transform) in EntityManager foreach (var (point, transform) in EntityManager.EntityQuery<SpawnPointComponent, TransformComponent>(true))
.EntityQuery<SpawnPointComponent, TransformComponent>(true))
{ {
if (point.SpawnType != SpawnPointType.Observer) if (point.SpawnType != SpawnPointType.Observer)
continue; continue;
@@ -402,7 +386,7 @@ namespace Content.Server.GameTicking
var query = AllEntityQuery<MapGridComponent>(); var query = AllEntityQuery<MapGridComponent>();
while (query.MoveNext(out var uid, out var grid)) while (query.MoveNext(out var uid, out var grid))
{ {
if (!metaQuery.TryGetComponent(uid, out var meta) || meta.EntityPaused) if (!metaQuery.TryGetComponent(uid, out var meta) || meta.EntityPaused || TerminatingOrDeleted(uid))
{ {
continue; continue;
} }
@@ -439,7 +423,9 @@ namespace Content.Server.GameTicking
{ {
var mapUid = _mapManager.GetMapEntityId(map); var mapUid = _mapManager.GetMapEntityId(map);
if (!metaQuery.TryGetComponent(mapUid, out var meta) || meta.EntityPaused) if (!metaQuery.TryGetComponent(mapUid, out var meta)
|| meta.EntityPaused
|| TerminatingOrDeleted(mapUid))
{ {
continue; continue;
} }

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@@ -19,6 +19,7 @@ using Content.Shared.Movement.Systems;
using Content.Shared.Storage.Components; using Content.Shared.Storage.Components;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
using Robust.Shared.Player; using Robust.Shared.Player;
@@ -42,6 +43,8 @@ namespace Content.Server.Ghost
[Dependency] private readonly GameTicker _ticker = default!; [Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!; [Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!; [Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private EntityQuery<GhostComponent> _ghostQuery; private EntityQuery<GhostComponent> _ghostQuery;
private EntityQuery<PhysicsComponent> _physicsQuery; private EntityQuery<PhysicsComponent> _physicsQuery;
@@ -389,5 +392,59 @@ namespace Content.Server.Ghost
return ghostBoo.Handled; return ghostBoo.Handled;
} }
public EntityUid? SpawnGhost(Entity<MindComponent?> mind, EntityUid targetEntity,
bool canReturn = false)
{
_transformSystem.TryGetMapOrGridCoordinates(targetEntity, out var spawnPosition);
return SpawnGhost(mind, spawnPosition, canReturn);
}
public EntityUid? SpawnGhost(Entity<MindComponent?> mind, EntityCoordinates? spawnPosition = null,
bool canReturn = false)
{
if (!Resolve(mind, ref mind.Comp))
return null;
// Test if the map is being deleted
var mapUid = spawnPosition?.GetMapUid(EntityManager);
if (mapUid == null || TerminatingOrDeleted(mapUid.Value))
spawnPosition = null;
spawnPosition ??= _ticker.GetObserverSpawnPoint();
if (!spawnPosition.Value.IsValid(EntityManager))
{
Log.Warning($"No spawn valid ghost spawn position found for {mind.Comp.CharacterName}"
+ " \"{ToPrettyString(mind)}\"");
_minds.TransferTo(mind.Owner, null, createGhost: false, mind: mind.Comp);
return null;
}
var ghost = SpawnAtPosition(GameTicker.ObserverPrototypeName, spawnPosition.Value);
var ghostComponent = Comp<GhostComponent>(ghost);
// Try setting the ghost entity name to either the character name or the player name.
// If all else fails, it'll default to the default entity prototype name, "observer".
// However, that should rarely happen.
if (!string.IsNullOrWhiteSpace(mind.Comp.CharacterName))
_metaData.SetEntityName(ghost, mind.Comp.CharacterName);
else if (!string.IsNullOrWhiteSpace(mind.Comp.Session?.Name))
_metaData.SetEntityName(ghost, mind.Comp.Session.Name);
if (mind.Comp.TimeOfDeath.HasValue)
{
SetTimeOfDeath(ghost, mind.Comp.TimeOfDeath!.Value, ghostComponent);
}
SetCanReturnToBody(ghostComponent, canReturn);
if (canReturn)
_minds.Visit(mind.Owner, ghost, mind.Comp);
else
_minds.TransferTo(mind.Owner, ghost, mind: mind.Comp);
Log.Debug($"Spawned ghost \"{ToPrettyString(ghost)}\" for {mind.Comp.CharacterName}.");
return ghost;
}
} }
} }

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@@ -1,6 +1,7 @@
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.GameTicking; using Content.Server.GameTicking;
using Content.Server.Ghost;
using Content.Server.Mind.Commands; using Content.Server.Mind.Commands;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Ghost; using Content.Shared.Ghost;
@@ -9,10 +10,8 @@ using Content.Shared.Mind.Components;
using Content.Shared.Players; using Content.Shared.Players;
using Robust.Server.GameStates; using Robust.Server.GameStates;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Map.Components;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Mind; namespace Content.Server.Mind;
@@ -22,8 +21,7 @@ public sealed class MindSystem : SharedMindSystem
[Dependency] private readonly GameTicker _gameTicker = default!; [Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPlayerManager _players = default!; [Dependency] private readonly IPlayerManager _players = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!; [Dependency] private readonly GhostSystem _ghosts = default!;
[Dependency] private readonly SharedGhostSystem _ghosts = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!; [Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
@@ -63,8 +61,8 @@ public sealed class MindSystem : SharedMindSystem
&& !Terminating(visiting)) && !Terminating(visiting))
{ {
TransferTo(mindId, visiting, mind: mind); TransferTo(mindId, visiting, mind: mind);
if (TryComp(visiting, out GhostComponent? ghost)) if (TryComp(visiting, out GhostComponent? ghostComp))
_ghosts.SetCanReturnToBody(ghost, false); _ghosts.SetCanReturnToBody(ghostComp, false);
return; return;
} }
@@ -74,40 +72,13 @@ public sealed class MindSystem : SharedMindSystem
if (!component.GhostOnShutdown || mind.Session == null || _gameTicker.RunLevel == GameRunLevel.PreRoundLobby) if (!component.GhostOnShutdown || mind.Session == null || _gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
return; return;
var xform = Transform(uid); var ghost = _ghosts.SpawnGhost((mindId, mind), uid);
var gridId = xform.GridUid; if (ghost != null)
var spawnPosition = Transform(uid).Coordinates;
// Use a regular timer here because the entity has probably been deleted.
Timer.Spawn(0, () =>
{
// Make extra sure the round didn't end between spawning the timer and it being executed.
if (_gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
return;
// Async this so that we don't throw if the grid we're on is being deleted.
if (!HasComp<MapGridComponent>(gridId))
spawnPosition = _gameTicker.GetObserverSpawnPoint();
// TODO refactor observer spawning.
// please.
if (!spawnPosition.IsValid(EntityManager))
{
// This should be an error, if it didn't cause tests to start erroring when they delete a player.
Log.Warning($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, and no applicable spawn location is available.");
TransferTo(mindId, null, createGhost: false, mind: mind);
return;
}
var ghost = Spawn(GameTicker.ObserverPrototypeName, spawnPosition);
var ghostComponent = Comp<GhostComponent>(ghost);
_ghosts.SetCanReturnToBody(ghostComponent, false);
// Log these to make sure they're not causing the GameTicker round restart bugs... // Log these to make sure they're not causing the GameTicker round restart bugs...
Log.Debug($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, spawned \"{ToPrettyString(ghost)}\"."); Log.Debug($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, spawned \"{ToPrettyString(ghost)}\".");
_metaData.SetEntityName(ghost, mind.CharacterName ?? string.Empty); else
TransferTo(mindId, ghost, mind: mind); // This should be an error, if it didn't cause tests to start erroring when they delete a player.
}); Log.Warning($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, and no applicable spawn location is available.");
} }
public override bool TryGetMind(NetUserId user, [NotNullWhen(true)] out EntityUid? mindId, [NotNullWhen(true)] out MindComponent? mind) public override bool TryGetMind(NetUserId user, [NotNullWhen(true)] out EntityUid? mindId, [NotNullWhen(true)] out MindComponent? mind)