JobRequirement refactor (#30347)

* refactor JobRequirements

* add profile support

* fix

* Update quartermaster.yml

* sloth fixes

* inport 30208

* Update DepartmentPrototype.cs

* species restriction

* left tweak stick

* stringbuilder is cool!
This commit is contained in:
Ed
2024-08-05 07:25:49 +03:00
committed by GitHub
parent 01e1624567
commit a95d2257c3
22 changed files with 415 additions and 233 deletions

View File

@@ -0,0 +1,83 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Preferences;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Roles;
[UsedImplicitly]
[Serializable, NetSerializable]
public sealed partial class DepartmentTimeRequirement : JobRequirement
{
/// <summary>
/// Which department needs the required amount of time.
/// </summary>
[DataField(required: true)]
public ProtoId<DepartmentPrototype> Department = default!;
/// <summary>
/// How long (in seconds) this requirement is.
/// </summary>
[DataField(required: true)]
public TimeSpan Time;
public override bool Check(IEntityManager entManager,
IPrototypeManager protoManager,
HumanoidCharacterProfile? profile,
IReadOnlyDictionary<string, TimeSpan> playTimes,
[NotNullWhen(false)] out FormattedMessage? reason)
{
reason = new FormattedMessage();
var playtime = TimeSpan.Zero;
// Check all jobs' departments
var department = protoManager.Index(Department);
var jobs = department.Roles;
string proto;
// Check all jobs' playtime
foreach (var other in jobs)
{
// The schema is stored on the Job role but we want to explode if the timer isn't found anyway.
proto = protoManager.Index(other).PlayTimeTracker;
playTimes.TryGetValue(proto, out var otherTime);
playtime += otherTime;
}
var deptDiff = Time.TotalMinutes - playtime.TotalMinutes;
var nameDepartment = "role-timer-department-unknown";
if (protoManager.TryIndex(Department, out var departmentIndexed))
{
nameDepartment = departmentIndexed.Name;
}
if (!Inverted)
{
if (deptDiff <= 0)
return true;
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-department-insufficient",
("time", Math.Ceiling(deptDiff)),
("department", Loc.GetString(nameDepartment)),
("departmentColor", department.Color.ToHex())));
return false;
}
if (deptDiff <= 0)
{
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-department-too-high",
("time", -deptDiff),
("department", Loc.GetString(nameDepartment)),
("departmentColor", department.Color.ToHex())));
return false;
}
return true;
}
}