JobRequirement refactor (#30347)
* refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool!
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@@ -6,6 +6,7 @@ using Content.Server.Afk.Events;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Events;
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using Content.Server.Mind;
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using Content.Server.Preferences.Managers;
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using Content.Server.Station.Events;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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@@ -13,6 +14,7 @@ using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Players;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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@@ -35,6 +37,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
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[Dependency] private readonly MindSystem _minds = default!;
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[Dependency] private readonly PlayTimeTrackingManager _tracking = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
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public override void Initialize()
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{
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@@ -206,7 +209,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
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playTimes = new Dictionary<string, TimeSpan>();
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}
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return JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes);
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return JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes, (HumanoidCharacterProfile?) _preferencesManager.GetPreferences(player.UserId).SelectedCharacter);
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}
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public HashSet<ProtoId<JobPrototype>> GetDisallowedJobs(ICommonSession player)
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@@ -223,7 +226,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
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foreach (var job in _prototypes.EnumeratePrototypes<JobPrototype>())
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{
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if (JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes))
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if (JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes, (HumanoidCharacterProfile?) _preferencesManager.GetPreferences(player.UserId).SelectedCharacter))
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roles.Add(job.ID);
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}
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@@ -246,7 +249,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
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for (var i = 0; i < jobs.Count; i++)
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{
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if (_prototypes.TryIndex(jobs[i], out var job)
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&& JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes))
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&& JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes, (HumanoidCharacterProfile?) _preferencesManager.GetPreferences(userId).SelectedCharacter))
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{
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continue;
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}
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