* Revert "Fix chat bubbles (#25643)" This reverts commit23d2c4d924. * Revert "Fixes obsolete Transform warnings in Content. (#25256)" This reverts commitf284b43ff6.
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@@ -18,7 +18,6 @@ namespace Content.Server.Solar.EntitySystems
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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/// <summary>
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/// Maximum panel angular velocity range - used to stop people rotating panels fast enough that the lag prevention becomes noticable
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@@ -113,7 +112,7 @@ namespace Content.Server.Solar.EntitySystems
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while (query.MoveNext(out var uid, out var panel, out var xform))
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{
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TotalPanelPower += panel.MaxSupply * panel.Coverage;
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_xformSystem.SetWorldRotation(xform, TargetPanelRotation);
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xform.WorldRotation = TargetPanelRotation;
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_updateQueue.Enqueue((uid, panel));
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}
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}
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@@ -136,7 +135,7 @@ namespace Content.Server.Solar.EntitySystems
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// directly downwards (abs(theta) = pi) = coverage -1
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// as TowardsSun + = CCW,
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// panelRelativeToSun should - = CW
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var panelRelativeToSun = _xformSystem.GetWorldRotation(xform) - TowardsSun;
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var panelRelativeToSun = xform.WorldRotation - TowardsSun;
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// essentially, given cos = X & sin = Y & Y is 'downwards',
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// then for the first 90 degrees of rotation in either direction,
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// this plots the lower-right quadrant of a circle.
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@@ -154,7 +153,7 @@ namespace Content.Server.Solar.EntitySystems
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if (coverage > 0)
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{
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// Determine if the solar panel is occluded, and zero out coverage if so.
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var ray = new CollisionRay(_xformSystem.GetWorldPosition(xform), TowardsSun.ToWorldVec(), (int) CollisionGroup.Opaque);
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var ray = new CollisionRay(xform.WorldPosition, TowardsSun.ToWorldVec(), (int) CollisionGroup.Opaque);
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var rayCastResults = _physicsSystem.IntersectRayWithPredicate(
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xform.MapID,
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ray,
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