Revert "Fix chat bubbles (#25643)" (#25645)

* Revert "Fix chat bubbles (#25643)"

This reverts commit 23d2c4d924.

* Revert "Fixes obsolete Transform warnings in Content. (#25256)"

This reverts commit f284b43ff6.
This commit is contained in:
metalgearsloth
2024-02-28 00:51:20 +11:00
committed by GitHub
parent d204896bf5
commit a9502be29e
154 changed files with 435 additions and 611 deletions

View File

@@ -103,7 +103,7 @@ public sealed partial class AdminVerbSystem
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")),
Act = () =>
{
var coords = _transformSystem.GetMapCoordinates(args.Target);
var coords = Transform(args.Target).MapPosition;
Timer.Spawn(_gameTiming.TickPeriod,
() => _explosionSystem.QueueExplosion(coords, ExplosionSystem.DefaultExplosionPrototypeId,
4, 1, 2, maxTileBreak: 0), // it gibs, damage doesn't need to be high.
@@ -134,8 +134,8 @@ public sealed partial class AdminVerbSystem
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
var board = Spawn("ChessBoard", xform.Coordinates);
var session = _tabletopSystem.EnsureSession(Comp<TabletopGameComponent>(board));
_transformSystem.SetCoordinates((args.Target, xform, MetaData(args.Target)), EntityCoordinates.FromMap(_mapManager, session.Position));
_transformSystem.SetWorldRotation(xform, Angle.Zero);
xform.Coordinates = EntityCoordinates.FromMap(_mapManager, session.Position);
xform.WorldRotation = Angle.Zero;
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-chess-dimension-description")
@@ -407,7 +407,7 @@ public sealed partial class AdminVerbSystem
{
var xform = Transform(args.Target);
var fixtures = Comp<FixturesComponent>(args.Target);
_xformSystem.Unanchor(args.Target, xform); // Just in case.
xform.Anchored = false; // Just in case.
_physics.SetBodyType(args.Target, BodyType.Dynamic, manager: fixtures, body: physics);
_physics.SetBodyStatus(physics, BodyStatus.InAir);
_physics.WakeBody(args.Target, manager: fixtures, body: physics);
@@ -441,7 +441,7 @@ public sealed partial class AdminVerbSystem
{
var xform = Transform(args.Target);
var fixtures = Comp<FixturesComponent>(args.Target);
_xformSystem.Unanchor(args.Target, xform); // Just in case.
xform.Anchored = false; // Just in case.
_physics.SetBodyType(args.Target, BodyType.Dynamic, body: physics);
_physics.SetBodyStatus(physics, BodyStatus.InAir);