fix(GhostRoleAntagSpawner): Create a new mind before transfering (#30354)
* IN MY WALLS! IN MY WALLS THEY ARE IN MY WALLS HELP HEELP HEKP PA DADOEAMD EODM AOM D *DIES* IM NOT DEAD ADADADDADIAMSDIM * RUN I SAID RUN! THEY TOOK MY UKELELE Co-authored-by: EmoGarbage404 <retron404@gmail.com> * Many have fallen * It's all emo's fault --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
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@@ -328,16 +328,13 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
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if (session != null)
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if (session != null)
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{
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{
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var curMind = session.GetMind();
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var curMind = _mind.CreateMind(session.UserId, Name(antagEnt.Value));
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if (curMind == null)
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_mind.SetUserId(curMind, session.UserId);
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{
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curMind = _mind.CreateMind(session.UserId, Name(antagEnt.Value));
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_mind.TransferTo(curMind, antagEnt, ghostCheckOverride: true);
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_mind.SetUserId(curMind.Value, session.UserId);
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_role.MindAddRoles(curMind, def.MindComponents, null, true);
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}
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ent.Comp.SelectedMinds.Add((curMind, Name(player)));
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_mind.TransferTo(curMind.Value, antagEnt, ghostCheckOverride: true);
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_role.MindAddRoles(curMind.Value, def.MindComponents, null, true);
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ent.Comp.SelectedMinds.Add((curMind.Value, Name(player)));
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SendBriefing(session, def.Briefing);
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SendBriefing(session, def.Briefing);
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}
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}
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