Gravity anomaly rework (#24452)
* balance * gorilla gauntlet fix * magboots update * some more buff * randomwalk speed scales with severity * nerf * content * Revert "content"
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@@ -1,5 +1,6 @@
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using System.Numerics;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Weapons.Melee.Components;
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@@ -89,6 +90,12 @@ public sealed partial class MeleeThrownComponent : Component
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField]
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public TimeSpan MinLifetimeTime;
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/// <summary>
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/// the status to which the entity will return when the thrown ends
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/// </summary>
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[DataField]
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public BodyStatus PreviousStatus;
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}
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/// <summary>
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