Gravity anomaly rework (#24452)
* balance * gorilla gauntlet fix * magboots update * some more buff * randomwalk speed scales with severity * nerf * content * Revert "content"
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@@ -1,3 +1,4 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Singularity.Components;
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using Content.Shared.Ghost;
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using Content.Shared.Singularity.EntitySystems;
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@@ -192,6 +193,9 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
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continue;
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}
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if (TryComp<MovedByPressureComponent>(entity, out var movedPressure) && !movedPressure.Enabled) //Ignore magboots users
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continue;
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if(!CanGravPulseAffect(entity))
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continue;
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