Gravity anomaly rework (#24452)

* balance

* gorilla gauntlet fix

* magboots update

* some more buff

* randomwalk speed scales with severity

* nerf

* content

* Revert "content"
This commit is contained in:
Ed
2024-01-27 15:15:05 +03:00
committed by GitHub
parent 23999b3d69
commit a923beb21b
6 changed files with 88 additions and 23 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.Singularity.Components;
using Content.Server.Physics.Components;
using Content.Server.Singularity.Components;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects;
using Content.Shared.Anomaly.Effects.Components;
@@ -19,21 +20,31 @@ public sealed class GravityAnomalySystem : SharedGravityAnomalySystem
SubscribeLocalEvent<GravityAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
}
private void OnSeverityChanged(EntityUid uid, GravityAnomalyComponent component, ref AnomalySeverityChangedEvent args)
private void OnSeverityChanged(Entity<GravityAnomalyComponent> anomaly, ref AnomalySeverityChangedEvent args)
{
if (TryComp<RadiationSourceComponent>(uid, out var radSource))
radSource.Intensity = component.MaxRadiationIntensity * args.Severity;
if (TryComp<RadiationSourceComponent>(anomaly, out var radSource))
radSource.Intensity = anomaly.Comp.MaxRadiationIntensity * args.Severity;
if (!TryComp<GravityWellComponent>(uid, out var gravityWell))
return;
var accel = (component.MaxAccel - component.MinAccel) * args.Severity + component.MinAccel;
gravityWell.BaseRadialAcceleration = accel;
gravityWell.BaseTangentialAcceleration = accel * 0.2f;
if (TryComp<GravityWellComponent>(anomaly, out var gravityWell))
{
var accel = MathHelper.Lerp(anomaly.Comp.MinAccel, anomaly.Comp.MaxAccel, args.Severity);
gravityWell.BaseRadialAcceleration = accel;
var radialAccel = MathHelper.Lerp(anomaly.Comp.MinRadialAccel, anomaly.Comp.MaxRadialAccel, args.Severity);
gravityWell.BaseTangentialAcceleration = radialAccel;
}
if (TryComp<RandomWalkComponent>(anomaly, out var randomWalk))
{
var speed = MathHelper.Lerp(anomaly.Comp.MinSpeed, anomaly.Comp.MaxSpeed, args.Severity);
randomWalk.MinSpeed = speed - anomaly.Comp.SpeedVariation;
randomWalk.MaxSpeed = speed + anomaly.Comp.SpeedVariation;
}
}
private void OnStabilityChanged(EntityUid uid, GravityAnomalyComponent component, ref AnomalyStabilityChangedEvent args)
private void OnStabilityChanged(Entity<GravityAnomalyComponent> anomaly, ref AnomalyStabilityChangedEvent args)
{
if (TryComp<GravityWellComponent>(uid, out var gravityWell))
gravityWell.MaxRange = component.MaxGravityWellRange * args.Stability;
if (TryComp<GravityWellComponent>(anomaly, out var gravityWell))
gravityWell.MaxRange = anomaly.Comp.MaxGravityWellRange * args.Stability;
}
}