Remove FoodContainer, add whitelists, replace with SpawnItemsOnUse (#4358)

This commit is contained in:
mirrorcult
2021-07-25 08:41:50 -07:00
committed by GitHub
parent ae84ba07e6
commit a91f919018
18 changed files with 253 additions and 260 deletions

View File

@@ -17,9 +17,9 @@ namespace Content.Server.Storage.Components
{
public override string Name => "StorageFill";
[DataField("contents")] private List<StorageFillEntry> _contents = new();
[DataField("contents")] private List<EntitySpawnEntry> _contents = new();
public IReadOnlyList<StorageFillEntry> Contents => _contents;
public IReadOnlyList<EntitySpawnEntry> Contents => _contents;
void IMapInit.MapInit()
{
@@ -39,7 +39,6 @@ namespace Content.Server.Storage.Components
var alreadySpawnedGroups = new List<string>();
foreach (var storageItem in _contents)
{
if (string.IsNullOrEmpty(storageItem.PrototypeId)) continue;
if (!string.IsNullOrEmpty(storageItem.GroupId) &&
alreadySpawnedGroups.Contains(storageItem.GroupId)) continue;
@@ -58,50 +57,5 @@ namespace Content.Server.Storage.Components
if (!string.IsNullOrEmpty(storageItem.GroupId)) alreadySpawnedGroups.Add(storageItem.GroupId);
}
}
[Serializable]
[DataDefinition]
public struct StorageFillEntry : IPopulateDefaultValues
{
[DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? PrototypeId;
[DataField("prob")] public float SpawnProbability;
/// <summary>
/// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.
/// </summary>
[DataField("orGroup")] public string GroupId;
/// <summary>
/// orGroup signifies to pick between entities designated with an ID.
///
/// <example>
/// <para>To define an orGroup in a StorageFill component you
/// need to add it to the entities you want to choose between and
/// add a prob field. In this example there is a 50% chance the storage
/// spawns with Y or Z.
///
/// </para>
/// <code>
/// - type: StorageFill
/// contents:
/// - name: X
/// - name: Y
/// prob: 0.50
/// orGroup: YOrZ
/// - name: Z
/// orGroup: YOrZ
/// </code>
/// </example>
/// </summary>
[DataField("amount")] public int Amount;
public void PopulateDefaultValues()
{
Amount = 1;
SpawnProbability = 1;
}
}
}
}