Add slipping moving you forward a few tiles (#1520)

* Add slipping moving you forward

* Check for weightless and change decay to a multiplier

* Pragma moment
This commit is contained in:
DrSmugleaf
2020-07-28 15:53:51 +02:00
committed by GitHub
parent 00d5effcb8
commit a91a907fc5
2 changed files with 46 additions and 0 deletions

View File

@@ -74,6 +74,12 @@ namespace Content.Shared.GameObjects.Components.Movement
return false; return false;
} }
if (entity.TryGetComponent(out ICollidableComponent collidable))
{
var controller = collidable.EnsureController<SlipController>();
controller.LinearVelocity = collidable.LinearVelocity;
}
stun.Paralyze(5); stun.Paralyze(5);
_slipped.Add(entity.Uid); _slipped.Add(entity.Uid);

View File

@@ -0,0 +1,40 @@
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class SlipController : VirtualController
{
#pragma warning disable 649
[Dependency] private readonly IPhysicsManager _physicsManager;
#pragma warning restore 649
public SlipController()
{
IoCManager.InjectDependencies(this);
}
private float Decay { get; set; } = 0.95f;
public override void UpdateAfterProcessing()
{
if (ControlledComponent == null)
{
return;
}
if (_physicsManager.IsWeightless(ControlledComponent.Owner.Transform.GridPosition))
{
return;
}
LinearVelocity *= Decay;
if (LinearVelocity.Length < 0.001)
{
Stop();
}
}
}
}