Add slipping moving you forward a few tiles (#1520)

* Add slipping moving you forward

* Check for weightless and change decay to a multiplier

* Pragma moment
This commit is contained in:
DrSmugleaf
2020-07-28 15:53:51 +02:00
committed by GitHub
parent 00d5effcb8
commit a91a907fc5
2 changed files with 46 additions and 0 deletions

View File

@@ -74,6 +74,12 @@ namespace Content.Shared.GameObjects.Components.Movement
return false;
}
if (entity.TryGetComponent(out ICollidableComponent collidable))
{
var controller = collidable.EnsureController<SlipController>();
controller.LinearVelocity = collidable.LinearVelocity;
}
stun.Paralyze(5);
_slipped.Add(entity.Uid);