GameScreen moved to content.

This commit is contained in:
Pieter-Jan Briers
2019-12-06 00:41:30 +01:00
parent 26da24c3c5
commit a912c999a9
5 changed files with 165 additions and 2 deletions

View File

@@ -6,6 +6,7 @@ using Content.Client.Interfaces.Chat;
using Content.Client.Interfaces.Parallax; using Content.Client.Interfaces.Parallax;
using Content.Client.Parallax; using Content.Client.Parallax;
using Content.Client.Sandbox; using Content.Client.Sandbox;
using Content.Client.State;
using Content.Client.UserInterface; using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Cargo; using Content.Shared.GameObjects.Components.Cargo;
@@ -16,6 +17,7 @@ using Content.Shared.GameObjects.Components.VendingMachines;
using Robust.Client.Interfaces; using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Graphics.Overlays; using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.Input; using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface; using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.ContentPack; using Robust.Shared.ContentPack;
@@ -30,6 +32,8 @@ namespace Content.Client
{ {
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager; [Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IBaseClient _baseClient;
[Dependency] private readonly IStateManager _stateManager;
[Dependency] private readonly IEscapeMenuOwner _escapeMenuOwner; [Dependency] private readonly IEscapeMenuOwner _escapeMenuOwner;
#pragma warning restore 649 #pragma warning restore 649
@@ -161,6 +165,11 @@ namespace Content.Client
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
_escapeMenuOwner.Initialize(); _escapeMenuOwner.Initialize();
_baseClient.PlayerJoinedGame += (sender, args) =>
{
_stateManager.RequestStateChange<GameScreen>();
};
} }
/// <summary> /// <summary>

View File

@@ -1,4 +1,5 @@
using Content.Client.UserInterface; using Content.Client.State;
using Content.Client.UserInterface;
using Robust.Client.Console; using Robust.Client.Console;
using Robust.Client.Interfaces.Input; using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Placement; using Robust.Client.Interfaces.Placement;

View File

@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using Content.Client.State;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystemMessages; using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.Input; using Content.Shared.Input;

View File

@@ -0,0 +1,152 @@
using System.Collections.Generic;
using System.Linq;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Client.State
{
// OH GOD.
// Ok actually it's fine.
// Instantiated dynamically through the StateManager, Dependencies will be resolved.
public sealed partial class GameScreen : Robust.Client.State.State
{
#pragma warning disable 649
[Dependency] private readonly IClientEntityManager _entityManager;
[Dependency] private readonly IComponentManager _componentManager;
[Dependency] private readonly IInputManager inputManager;
[Dependency] private readonly IPlayerManager playerManager;
[Dependency] private readonly IPlacementManager placementManager;
[Dependency] private readonly IEyeManager eyeManager;
[Dependency] private readonly IEntitySystemManager entitySystemManager;
[Dependency] private readonly IGameTiming timing;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
private IEntity lastHoveredEntity;
public override void Startup()
{
inputManager.KeyBindStateChanged += OnKeyBindStateChanged;
}
public override void Shutdown()
{
playerManager.LocalPlayer.DetachEntity();
inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
}
public override void Update(FrameEventArgs e)
{
_componentManager.CullRemovedComponents();
_entityManager.Update(e.DeltaSeconds);
playerManager.Update(e.DeltaSeconds);
}
public override void FrameUpdate(FrameEventArgs e)
{
placementManager.FrameUpdate(e);
_entityManager.FrameUpdate(e.DeltaSeconds);
var mousePosWorld = eyeManager.ScreenToWorld(new ScreenCoordinates(inputManager.MouseScreenPosition));
var entityToClick = GetEntityUnderPosition(mousePosWorld);
if (entityToClick == lastHoveredEntity)
{
return;
}
if (lastHoveredEntity != null && !lastHoveredEntity.Deleted)
{
lastHoveredEntity.GetComponent<IClientClickableComponent>().OnMouseLeave();
}
lastHoveredEntity = entityToClick;
if (lastHoveredEntity != null)
{
lastHoveredEntity.GetComponent<IClientClickableComponent>().OnMouseEnter();
}
}
public IEntity GetEntityUnderPosition(GridCoordinates coordinates)
{
var entitiesUnderPosition = GetEntitiesUnderPosition(coordinates);
return entitiesUnderPosition.Count > 0 ? entitiesUnderPosition[0] : null;
}
public IList<IEntity> GetEntitiesUnderPosition(GridCoordinates coordinates)
{
// Find all the entities intersecting our click
var worldCoords = coordinates.ToWorld(_mapManager);
var entities = _entityManager.GetEntitiesIntersecting(_mapManager.GetGrid(coordinates.GridID).ParentMapId, worldCoords.Position);
// Check the entities against whether or not we can click them
var foundEntities = new List<(IEntity clicked, int drawDepth)>();
foreach (var entity in entities)
{
if (entity.TryGetComponent<IClientClickableComponent>(out var component)
&& entity.Transform.IsMapTransform
&& component.CheckClick(coordinates.Position, out var drawDepthClicked))
{
foundEntities.Add((entity, drawDepthClicked));
}
}
if (foundEntities.Count == 0)
return new List<IEntity>();
foundEntities.Sort(new ClickableEntityComparer());
// 0 is the top element.
foundEntities.Reverse();
return foundEntities.Select(a => a.clicked).ToList();
}
internal class ClickableEntityComparer : IComparer<(IEntity clicked, int depth)>
{
public int Compare((IEntity clicked, int depth) x, (IEntity clicked, int depth) y)
{
var val = x.depth.CompareTo(y.depth);
if (val != 0)
{
return val;
}
var transx = x.clicked.Transform;
var transy = y.clicked.Transform;
return transx.GridPosition.Y.CompareTo(transy.GridPosition.Y);
}
}
/// <summary>
/// Converts a state change event from outside the simulation to inside the simulation.
/// </summary>
/// <param name="args">Event data values for a bound key state change.</param>
private void OnKeyBindStateChanged(BoundKeyEventArgs args)
{
var inputSys = entitySystemManager.GetEntitySystem<InputSystem>();
var func = args.Function;
var funcId = inputManager.NetworkBindMap.KeyFunctionID(func);
var mousePosWorld = eyeManager.ScreenToWorld(args.PointerLocation);
var entityToClick = GetEntityUnderPosition(mousePosWorld);
var message = new FullInputCmdMessage(timing.CurTick, funcId, args.State, mousePosWorld, args.PointerLocation, entityToClick?.Uid ?? EntityUid.Invalid);
// client side command handlers will always be sent the local player session.
var session = playerManager.LocalPlayer.Session;
inputSys.HandleInputCommand(session, func, message);
}
}
}