Fix Round Restarted Announcements not playing (#23387)
* Fix Round Restarted Announcements not playing
Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.
Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.
* Remove the handling in ClientGameTicker.
* Pass in a specific filepass to broadcast.
* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert
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@@ -166,8 +166,7 @@ namespace Content.Shared.GameTicking
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int roundId,
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int playerCount,
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RoundEndPlayerInfo[] allPlayersEndInfo,
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string? lobbySong,
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string? restartSound)
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string? lobbySong)
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{
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GamemodeTitle = gamemodeTitle;
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RoundEndText = roundEndText;
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@@ -176,11 +175,9 @@ namespace Content.Shared.GameTicking
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PlayerCount = playerCount;
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AllPlayersEndInfo = allPlayersEndInfo;
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LobbySong = lobbySong;
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RestartSound = restartSound;
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}
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}
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[Serializable, NetSerializable]
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public enum PlayerGameStatus : sbyte
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{
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