Mjollnir and Singularity Hammer for Wizard (#34446)
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@@ -28,11 +28,17 @@ public sealed partial class WieldableComponent : Component
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/// <summary>
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/// Whether using the item inhand while wielding causes the item to unwield.
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/// Unwielding can conflict with other inhand actions.
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/// Unwielding can conflict with other inhand actions.
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/// </summary>
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[DataField]
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public bool UnwieldOnUse = true;
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/// <summary>
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/// Should use delay trigger after the wield/unwield?
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/// </summary>
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[DataField]
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public bool UseDelayOnWield = true;
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[DataField("wieldedInhandPrefix")]
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public string? WieldedInhandPrefix = "wielded";
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