49
Content.Server/Damage/Systems/DamageOnTriggerSystem.cs
Normal file
49
Content.Server/Damage/Systems/DamageOnTriggerSystem.cs
Normal file
@@ -0,0 +1,49 @@
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using Content.Server.Damage.Components;
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using Content.Shared.Damage;
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using Content.Shared.StepTrigger;
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namespace Content.Server.Damage.Systems;
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// System for damage that occurs on specific triggers.
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// This is originally meant for mousetraps, but could
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// probably be extended to fit other triggers as well.
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public sealed class DamageOnTriggerSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<DamageOnTriggerComponent, StepTriggeredEvent>(OnStepTrigger);
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}
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private void OnStepTrigger(EntityUid uid, DamageOnTriggerComponent component, ref StepTriggeredEvent args)
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{
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OnDamageTrigger(uid, args.Tripper, component);
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}
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private void OnDamageTrigger(EntityUid source, EntityUid target, DamageOnTriggerComponent? component = null)
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{
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if (!Resolve(source, ref component))
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{
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return;
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}
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var damage = new DamageSpecifier(component.Damage);
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var ev = new BeforeDamageOnTriggerEvent(damage, target);
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RaiseLocalEvent(source, ev);
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_damageableSystem.TryChangeDamage(target, ev.Damage, component.IgnoreResistances);
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}
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}
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public sealed class BeforeDamageOnTriggerEvent : EntityEventArgs
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{
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public DamageSpecifier Damage { get; set; }
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public EntityUid Tripper { get; }
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public BeforeDamageOnTriggerEvent(DamageSpecifier damage, EntityUid target)
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{
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Damage = damage;
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Tripper = target;
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}
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}
|
||||
Reference in New Issue
Block a user