Predict vending machine UI (#33412)
This commit is contained in:
@@ -1,34 +1,143 @@
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using Content.Shared.Emag.Components;
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using Robust.Shared.Prototypes;
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using System.Linq;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Advertise.Components;
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using Content.Shared.Advertise.Systems;
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using Content.Shared.DoAfter;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Power.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Network;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Shared.VendingMachines;
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public abstract partial class SharedVendingMachineSystem : EntitySystem
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{
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] protected readonly SharedPointLightSystem Light = default!;
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[Dependency] private readonly SharedPowerReceiverSystem _receiver = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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[Dependency] private readonly SharedSpeakOnUIClosedSystem _speakOn = default!;
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[Dependency] protected readonly SharedUserInterfaceSystem UISystem = default!;
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[Dependency] protected readonly IRobustRandom Randomizer = default!;
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[Dependency] private readonly EmagSystem _emag = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VendingMachineComponent, ComponentGetState>(OnVendingGetState);
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SubscribeLocalEvent<VendingMachineComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<VendingMachineComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<VendingMachineRestockComponent, AfterInteractEvent>(OnAfterInteract);
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Subs.BuiEvents<VendingMachineComponent>(VendingMachineUiKey.Key, subs =>
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{
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subs.Event<VendingMachineEjectMessage>(OnInventoryEjectMessage);
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});
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}
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private void OnVendingGetState(Entity<VendingMachineComponent> entity, ref ComponentGetState args)
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{
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var component = entity.Comp;
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var inventory = new Dictionary<string, VendingMachineInventoryEntry>();
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var emaggedInventory = new Dictionary<string, VendingMachineInventoryEntry>();
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var contrabandInventory = new Dictionary<string, VendingMachineInventoryEntry>();
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foreach (var weh in component.Inventory)
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{
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inventory[weh.Key] = new(weh.Value);
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}
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foreach (var weh in component.EmaggedInventory)
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{
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emaggedInventory[weh.Key] = new(weh.Value);
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}
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foreach (var weh in component.ContrabandInventory)
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{
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contrabandInventory[weh.Key] = new(weh.Value);
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}
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args.State = new VendingMachineComponentState()
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{
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Inventory = inventory,
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EmaggedInventory = emaggedInventory,
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ContrabandInventory = contrabandInventory,
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Contraband = component.Contraband,
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EjectEnd = component.EjectEnd,
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DenyEnd = component.DenyEnd,
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DispenseOnHitEnd = component.DispenseOnHitEnd,
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};
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<VendingMachineComponent>();
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var curTime = Timing.CurTime;
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.Ejecting)
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{
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if (curTime > comp.EjectEnd)
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{
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comp.EjectEnd = null;
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Dirty(uid, comp);
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EjectItem(uid, comp);
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UpdateUI((uid, comp));
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}
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}
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if (comp.Denying)
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{
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if (curTime > comp.DenyEnd)
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{
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comp.DenyEnd = null;
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Dirty(uid, comp);
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TryUpdateVisualState((uid, comp));
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}
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}
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if (comp.DispenseOnHitCoolingDown)
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{
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if (curTime > comp.DispenseOnHitEnd)
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{
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comp.DispenseOnHitEnd = null;
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Dirty(uid, comp);
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}
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}
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}
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}
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private void OnInventoryEjectMessage(Entity<VendingMachineComponent> entity, ref VendingMachineEjectMessage args)
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{
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if (!_receiver.IsPowered(entity.Owner) || Deleted(entity))
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return;
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if (args.Actor is not { Valid: true } actor)
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return;
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AuthorizedVend(entity.Owner, actor, args.Type, args.ID, entity.Comp);
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}
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protected virtual void OnMapInit(EntityUid uid, VendingMachineComponent component, MapInitEvent args)
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@@ -36,6 +145,162 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
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RestockInventoryFromPrototype(uid, component, component.InitialStockQuality);
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}
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protected virtual void EjectItem(EntityUid uid, VendingMachineComponent? vendComponent = null, bool forceEject = false) { }
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/// <summary>
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/// Checks if the user is authorized to use this vending machine
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="sender">Entity trying to use the vending machine</param>
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/// <param name="vendComponent"></param>
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public bool IsAuthorized(EntityUid uid, EntityUid sender, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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return false;
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if (!TryComp<AccessReaderComponent>(uid, out var accessReader))
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return true;
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if (_accessReader.IsAllowed(sender, uid, accessReader) || HasComp<EmaggedComponent>(uid))
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return true;
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Popup.PopupClient(Loc.GetString("vending-machine-component-try-eject-access-denied"), uid, sender);
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Deny((uid, vendComponent), sender);
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return false;
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}
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protected VendingMachineInventoryEntry? GetEntry(EntityUid uid, string entryId, InventoryType type, VendingMachineComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return null;
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if (type == InventoryType.Emagged && HasComp<EmaggedComponent>(uid))
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return component.EmaggedInventory.GetValueOrDefault(entryId);
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if (type == InventoryType.Contraband && component.Contraband)
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return component.ContrabandInventory.GetValueOrDefault(entryId);
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return component.Inventory.GetValueOrDefault(entryId);
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}
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/// <summary>
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/// Tries to eject the provided item. Will do nothing if the vending machine is incapable of ejecting, already ejecting
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/// or the item doesn't exist in its inventory.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="type">The type of inventory the item is from</param>
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/// <param name="itemId">The prototype ID of the item</param>
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/// <param name="throwItem">Whether the item should be thrown in a random direction after ejection</param>
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/// <param name="vendComponent"></param>
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public void TryEjectVendorItem(EntityUid uid, InventoryType type, string itemId, bool throwItem, EntityUid? user = null, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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return;
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if (vendComponent.Ejecting || vendComponent.Broken || !_receiver.IsPowered(uid))
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{
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return;
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}
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var entry = GetEntry(uid, itemId, type, vendComponent);
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if (string.IsNullOrEmpty(entry?.ID))
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{
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Popup.PopupClient(Loc.GetString("vending-machine-component-try-eject-invalid-item"), uid);
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Deny((uid, vendComponent));
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return;
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}
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if (entry.Amount <= 0)
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{
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Popup.PopupClient(Loc.GetString("vending-machine-component-try-eject-out-of-stock"), uid);
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Deny((uid, vendComponent));
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return;
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}
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// Start Ejecting, and prevent users from ordering while anim playing
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vendComponent.EjectEnd = Timing.CurTime + vendComponent.EjectDelay;
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vendComponent.NextItemToEject = entry.ID;
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vendComponent.ThrowNextItem = throwItem;
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if (TryComp(uid, out SpeakOnUIClosedComponent? speakComponent))
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_speakOn.TrySetFlag((uid, speakComponent));
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entry.Amount--;
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Dirty(uid, vendComponent);
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UpdateUI((uid, vendComponent));
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TryUpdateVisualState((uid, vendComponent));
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Audio.PlayPredicted(vendComponent.SoundVend, uid, user);
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}
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public void Deny(Entity<VendingMachineComponent?> entity, EntityUid? user = null)
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{
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if (!Resolve(entity.Owner, ref entity.Comp))
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return;
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if (entity.Comp.Denying)
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return;
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entity.Comp.DenyEnd = Timing.CurTime + entity.Comp.DenyDelay;
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Audio.PlayPredicted(entity.Comp.SoundDeny, entity.Owner, user, AudioParams.Default.WithVolume(-2f));
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TryUpdateVisualState(entity);
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Dirty(entity);
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}
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protected virtual void UpdateUI(Entity<VendingMachineComponent?> entity) { }
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/// <summary>
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/// Tries to update the visuals of the component based on its current state.
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/// </summary>
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public void TryUpdateVisualState(Entity<VendingMachineComponent?> entity)
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{
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if (!Resolve(entity.Owner, ref entity.Comp))
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return;
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var finalState = VendingMachineVisualState.Normal;
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if (entity.Comp.Broken)
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{
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finalState = VendingMachineVisualState.Broken;
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}
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else if (entity.Comp.Ejecting)
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{
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finalState = VendingMachineVisualState.Eject;
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}
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else if (entity.Comp.Denying)
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{
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finalState = VendingMachineVisualState.Deny;
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}
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else if (!_receiver.IsPowered(entity.Owner))
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{
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finalState = VendingMachineVisualState.Off;
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}
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// TODO: You know this should really live on the client with netsync off because client knows the state.
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if (Light.TryGetLight(entity.Owner, out var pointlight))
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{
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var lightEnabled = finalState != VendingMachineVisualState.Broken && finalState != VendingMachineVisualState.Off;
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Light.SetEnabled(entity.Owner, lightEnabled, pointlight);
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}
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_appearanceSystem.SetData(entity.Owner, VendingMachineVisuals.VisualState, finalState);
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}
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/// <summary>
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/// Checks whether the user is authorized to use the vending machine, then ejects the provided item if true
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="sender">Entity that is trying to use the vending machine</param>
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/// <param name="type">The type of inventory the item is from</param>
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/// <param name="itemId">The prototype ID of the item</param>
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/// <param name="component"></param>
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public void AuthorizedVend(EntityUid uid, EntityUid sender, InventoryType type, string itemId, VendingMachineComponent component)
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{
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if (IsAuthorized(uid, sender, component))
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{
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TryEjectVendorItem(uid, type, itemId, component.CanShoot, sender, component);
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}
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}
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public void RestockInventoryFromPrototype(EntityUid uid,
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VendingMachineComponent? component = null, float restockQuality = 1f)
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{
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