Predict vending machine UI (#33412)
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using Content.Shared.Advertise.Systems;
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using Content.Shared.Dataset;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Advertise.Components;
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/// <summary>
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/// Causes the entity to speak using the Chat system when its ActivatableUI is closed, optionally
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/// requiring that a Flag be set as well.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedSpeakOnUIClosedSystem))]
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public sealed partial class SpeakOnUIClosedComponent : Component
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{
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/// <summary>
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/// The identifier for the dataset prototype containing messages to be spoken by this entity.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<LocalizedDatasetPrototype> Pack { get; private set; }
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/// <summary>
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/// Is this component active? If false, no messages will be spoken.
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/// </summary>
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[DataField]
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public bool Enabled = true;
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/// <summary>
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/// Should messages be spoken only if the <see cref="Flag"/> is set (true), or every time the UI is closed (false)?
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/// </summary>
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[DataField]
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public bool RequireFlag = true;
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/// <summary>
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/// State variable only used if <see cref="RequireFlag"/> is true. Set with <see cref="SpeakOnUIClosedSystem.TrySetFlag"/>.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Flag;
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}
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