Death Nettle changes (#25253)
* Added ThornyComponent, ThornyImmuneComponent, and ThornySystem, as well as changed Botanists glove's to have the ThornyImmuneComponent, and for Death Nettle to have the ThornyComponent. * Added heat damage to the player if they pickup nettle without gloves. Also displays a popup message . * Revised OnHandPickUp method and reduced whitespace * Touching death nettle without gloves now does damage split between heat and caustic, and does more damage. * File-scoped namespace adherence * Code revisions, and removal of old file. * Removed thornyImmune key from botanist's gloves in gloves.yml for cleanup / yaml linter * Adds new generic DamageOnPickup, still very WIP * Starting on localization, removed _Notes.txt, adds immunity component * Added OnPickupDamageImmune component to botanists gloves * Removed botany specific components/system, moved to generic DamageOnPickup. Added code comments. Extra checks in component for whether to toss an item, damage an entity. Still WIP. * changes to audio and popups * Removes my system/component/ftl in favor of DamageOnInteract, tweaking values * me stupid * Death nettle will 'wilt' after 5 hits * added interaction delay to stop spam clicking, added a 10% stun (paralyze) chance * minor changes/cleanup * more minor changes and cleanup * Reduced maximum amatoxin within fly amanita spores. * Readjusted to allow more than 5 amatoxin above 50 potency * Remove Debug.Log statement from system * Mark Death Nettle as major contraband.
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@@ -44,4 +44,46 @@ public sealed partial class DamageOnInteractComponent : Component
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool IsDamageActive = true;
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/// <summary>
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/// Whether the thing should be thrown from its current position when they interact with the entity
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/// </summary>
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[DataField]
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public bool Throw = false;
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/// <summary>
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/// The speed applied to the thing when it is thrown
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/// </summary>
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[DataField]
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public int ThrowSpeed = 10;
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/// <summary>
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/// Time between being able to interact with this entity
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/// </summary>
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[DataField]
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public uint InteractTimer = 0;
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/// <summary>
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/// Tracks the last time this entity was interacted with, but only if the interaction resulted in the user taking damage
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/// </summary>
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[DataField]
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public TimeSpan LastInteraction = TimeSpan.Zero;
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/// <summary>
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/// Tracks the time that this entity can be interacted with, but only if the interaction resulted in the user taking damage
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/// </summary>
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[DataField]
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public TimeSpan NextInteraction = TimeSpan.Zero;
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/// <summary>
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/// Probability that the user will be stunned when they interact with with this entity and took damage
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/// </summary>
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[DataField]
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public float StunChance = 0.0f;
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/// <summary>
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/// Duration, in seconds, of the stun applied to the user when they interact with the entity and took damage
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/// </summary>
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[DataField]
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public float StunSeconds = 0.0f;
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}
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