Rename toolboxes to make more sense.
Also adds filled version of emergency toolboxes, currently empty.
This commit is contained in:
@@ -40,7 +40,7 @@ namespace Content.IntegrationTests.Tests
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uniform = entityMan.SpawnEntity("JanitorUniform", MapCoordinates.Nullspace);
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idCard = entityMan.SpawnEntity("AssistantIDCard", MapCoordinates.Nullspace);
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pocketItem = entityMan.SpawnEntity("FlashlightLantern", MapCoordinates.Nullspace);
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var tooBigItem = entityMan.SpawnEntity("RedToolboxItem", MapCoordinates.Nullspace);
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var tooBigItem = entityMan.SpawnEntity("ToolboxEmergency", MapCoordinates.Nullspace);
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inventory = human.GetComponent<InventoryComponent>();
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@@ -1976,7 +1976,7 @@ entities:
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rot: -1.5707963267949 rad
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type: Transform
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- uid: 253
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type: YellowToolboxItemFilled
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type: ToolboxElectricalFilled
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components:
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- parent: 0
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pos: -0.8099712,-5.21454
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@@ -1988,7 +1988,7 @@ entities:
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type: Robust.Server.GameObjects.Components.Container.Container
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type: ContainerContainer
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- uid: 254
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type: YellowToolboxItemFilled
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type: ToolboxElectricalFilled
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components:
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- parent: 0
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pos: -0.5597038,-5.679647
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@@ -14,7 +14,7 @@
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- type: entity
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name: Emergency Toolbox
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parent: ToolboxBase
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id: RedToolboxItem
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id: ToolboxEmergency
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description: A bright red toolbox, stocked with emergency tools
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components:
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- type: Sprite
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@@ -23,6 +23,11 @@
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- type: Icon
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texture: Objects/Tools/toolbox_r.png
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- type: entity
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id: ToolboxEmergencyFilled
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parent: ToolboxEmergency
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suffix: Filled
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- type: entity
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name: Mechanical Toolbox
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parent: ToolboxBase
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@@ -37,7 +42,7 @@
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- type: entity
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name: Electrical Toolbox
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parent: ToolboxBase
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id: YellowToolboxItem
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id: ToolboxElectrical
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description: A toolbox typically stocked with electrical gear
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components:
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- type: Sprite
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@@ -46,9 +51,9 @@
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texture: Objects/Tools/Toolbox_y.png
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- type: entity
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id: YellowToolboxItemFilled
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id: ToolboxElectricalFilled
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name: Electrical Toolbox
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suffix: Filled
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parent: YellowToolboxItem
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parent: ToolboxElectrical
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components:
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- type: ToolboxElectricalFill
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