Rename toolboxes to make more sense.
Also adds filled version of emergency toolboxes, currently empty.
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@@ -40,7 +40,7 @@ namespace Content.IntegrationTests.Tests
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uniform = entityMan.SpawnEntity("JanitorUniform", MapCoordinates.Nullspace);
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idCard = entityMan.SpawnEntity("AssistantIDCard", MapCoordinates.Nullspace);
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pocketItem = entityMan.SpawnEntity("FlashlightLantern", MapCoordinates.Nullspace);
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var tooBigItem = entityMan.SpawnEntity("RedToolboxItem", MapCoordinates.Nullspace);
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var tooBigItem = entityMan.SpawnEntity("ToolboxEmergency", MapCoordinates.Nullspace);
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inventory = human.GetComponent<InventoryComponent>();
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