@@ -8,7 +8,6 @@ using Content.Shared.CombatMode;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Damage;
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||||
using Content.Shared.Examine;
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using Content.Shared.Gravity;
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using Content.Shared.Hands;
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||||
using Content.Shared.Hands.EntitySystems;
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||||
using Content.Shared.Popups;
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@@ -27,7 +26,6 @@ using Robust.Shared.Audio.Systems;
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||||
using Robust.Shared.Containers;
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using Robust.Shared.Map;
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||||
using Robust.Shared.Network;
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||||
using Robust.Shared.Physics;
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||||
using Robust.Shared.Physics.Components;
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||||
using Robust.Shared.Physics.Systems;
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||||
using Robust.Shared.Prototypes;
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||||
@@ -57,7 +55,6 @@ public abstract partial class SharedGunSystem : EntitySystem
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||||
[Dependency] protected readonly SharedAudioSystem Audio = default!;
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||||
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
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||||
[Dependency] protected readonly SharedContainerSystem Containers = default!;
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||||
[Dependency] private readonly SharedGravitySystem _gravity = default!;
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||||
[Dependency] protected readonly SharedPointLightSystem Lights = default!;
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||||
[Dependency] protected readonly SharedPopupSystem PopupSystem = default!;
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||||
[Dependency] protected readonly SharedPhysicsSystem Physics = default!;
|
||||
|
||||
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Block a user