@@ -3,11 +3,8 @@ using Content.Client.Gameplay;
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using Content.Shared.Audio;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.Random;
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using Content.Shared.Random.Rules;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.ResourceManagement;
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using Robust.Client.State;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Components;
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@@ -25,6 +22,7 @@ public sealed partial class ContentAudioSystem
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{
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -61,7 +59,7 @@ public sealed partial class ContentAudioSystem
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private void InitializeAmbientMusic()
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{
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Subs.CVar(_configManager, CCVars.AmbientMusicVolume, AmbienceCVarChanged, true);
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_sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("audio.ambience");
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_sawmill = _logManager.GetSawmill("audio.ambience");
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// Reset audio
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_nextAudio = TimeSpan.MaxValue;
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