Cleanup of resolves and usings. (#39865)

* commit

* commit
This commit is contained in:
Kyle Tyo
2025-08-23 21:29:55 -04:00
committed by GitHub
parent e8c40f54ce
commit a8e0001f34
7 changed files with 22 additions and 29 deletions

View File

@@ -3,17 +3,13 @@ using Content.Shared.CCVar;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Audio;
using Robust.Shared.Log;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using System.Linq;
using System.Numerics;
using Robust.Client.GameObjects;
using Robust.Shared.Audio.Effects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
@@ -31,6 +27,7 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
@@ -65,18 +62,19 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
get => _overlayEnabled;
set
{
if (_overlayEnabled == value) return;
if (_overlayEnabled == value)
return;
_overlayEnabled = value;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if (_overlayEnabled)
{
_overlay = new AmbientSoundOverlay(EntityManager, this, EntityManager.System<EntityLookupSystem>());
overlayManager.AddOverlay(_overlay);
_overlayManager.AddOverlay(_overlay);
}
else
{
overlayManager.RemoveOverlay(_overlay!);
_overlayManager.RemoveOverlay(_overlay!);
_overlay = null;
}
}