Added button and manager for in game bug reports (Part 1) (#35350)
* Added the button and manager * Minor cleanup * Reigstered to the wrong thing! * Unload UI * Address the review * First commit :) * Some cleanup * Added some comments and now the placehoder text goes away once you start typing * Some cleanup and better test command * Basic rate limiter class (Not finished) * Cleanup * Removed forgotten comment xD * Whitespace removal * Minor cleanup, cvar hours -> minutes * More minor tweaks * Don't cache timer and add examples to fields * Added CCvar for time between bug reports * Minor crash when restarting rounds fixed * It compiled on my computer! * Fix comment indents * Remove unecessary async, removed magic strings, simplfied sawmill to not use post inject * Make struct private * Simplfiy TryGetLongHeader * Changed list to enumerable * URI cleanup * Got rid of the queue, used a much better way! * Made the comments a little better and fix some issues with them * Added header consts * Maximum reports per round is now an error message * Time between reports is now in seconds * Change ordering * Change hotkey to O * only update window when its open * Split up validation * address review * Address a few issues * inheritance fix * API now doesn't keep track of requests, just uses the rate limited response from github * Rough idea of how channels would work * refactor: reorganized code, placed rate limiter into http-client-handler AND manager (usually only manager-one should work) * cleanup * Add user agent so api doesn't get mad * Better error logs * Cleanup * It now throws! * refactor: renaming, moved some methods, xml-doc cleanups * refactor: BugReportWindow formatted to convention, enforced 1 updates only 1 per sec * Add very basic licence info * Fixed the issues! * Set ccvar default to false * make the button better * fix test fail silly me * Adress the review! * refactor: cleanup of entry point code, binding server-side code with client-facing manager * Resolve the other issues and cleanup and stuff smile :) * not entity * fixes * Cleanup * Cleanup * forgor region * fixes * Split up function and more stuff * Better unsubs yaygit add -A * I pray... * Revert "I pray..." This reverts commit 9629fb4f1289c9009a03e4e4facd9ae975e6303e. * I think I have to add it in the pr * Revert "I think I have to add it in the pr" This reverts commit e185b42f570fe5f0f51e0e44761d7938e22e67f7. * Tweaks * Minor tweak to permissions --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
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Content.Server/Github/Requests/CreateIssueRequest.cs
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Content.Server/Github/Requests/CreateIssueRequest.cs
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using System.Net.Http;
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using System.Text.Json.Serialization;
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namespace Content.Server.Github.Requests;
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/// <summary>
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/// <see href="https://docs.github.com/en/rest/issues/issues?apiVersion=2022-11-28#create-an-issue"/>>
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/// </summary>
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public sealed class CreateIssueRequest : IGithubRequest
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{
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[JsonIgnore]
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public HttpMethod RequestMethod => HttpMethod.Post;
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[JsonIgnore]
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public GithubAuthMethod AuthenticationMethod => GithubAuthMethod.Token;
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#region JSON fields
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[JsonInclude, JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public required string Title;
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[JsonInclude, JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public string? Body;
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[JsonInclude, JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public string? Assignee;
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[JsonInclude, JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public string? Milestone;
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[JsonInclude, JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public List<string> Labels = [];
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[JsonInclude, JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public List<string> Assignees = [];
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#endregion
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public string GetLocation(string owner, string repository)
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{
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return $"repos/{owner}/{repository}/issues";
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}
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}
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Reference in New Issue
Block a user