Added button and manager for in game bug reports (Part 1) (#35350)
* Added the button and manager * Minor cleanup * Reigstered to the wrong thing! * Unload UI * Address the review * First commit :) * Some cleanup * Added some comments and now the placehoder text goes away once you start typing * Some cleanup and better test command * Basic rate limiter class (Not finished) * Cleanup * Removed forgotten comment xD * Whitespace removal * Minor cleanup, cvar hours -> minutes * More minor tweaks * Don't cache timer and add examples to fields * Added CCvar for time between bug reports * Minor crash when restarting rounds fixed * It compiled on my computer! * Fix comment indents * Remove unecessary async, removed magic strings, simplfied sawmill to not use post inject * Make struct private * Simplfiy TryGetLongHeader * Changed list to enumerable * URI cleanup * Got rid of the queue, used a much better way! * Made the comments a little better and fix some issues with them * Added header consts * Maximum reports per round is now an error message * Time between reports is now in seconds * Change ordering * Change hotkey to O * only update window when its open * Split up validation * address review * Address a few issues * inheritance fix * API now doesn't keep track of requests, just uses the rate limited response from github * Rough idea of how channels would work * refactor: reorganized code, placed rate limiter into http-client-handler AND manager (usually only manager-one should work) * cleanup * Add user agent so api doesn't get mad * Better error logs * Cleanup * It now throws! * refactor: renaming, moved some methods, xml-doc cleanups * refactor: BugReportWindow formatted to convention, enforced 1 updates only 1 per sec * Add very basic licence info * Fixed the issues! * Set ccvar default to false * make the button better * fix test fail silly me * Adress the review! * refactor: cleanup of entry point code, binding server-side code with client-facing manager * Resolve the other issues and cleanup and stuff smile :) * not entity * fixes * Cleanup * Cleanup * forgor region * fixes * Split up function and more stuff * Better unsubs yaygit add -A * I pray... * Revert "I pray..." This reverts commit 9629fb4f1289c9009a03e4e4facd9ae975e6303e. * I think I have to add it in the pr * Revert "I think I have to add it in the pr" This reverts commit e185b42f570fe5f0f51e0e44761d7938e22e67f7. * Tweaks * Minor tweak to permissions --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
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using System.Diagnostics.CodeAnalysis;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Shared.BugReport;
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using Content.Shared.CCVar;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Configuration;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Systems.BugReport.Windows;
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[GenerateTypedNameReferences]
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public sealed partial class BugReportWindow : DefaultWindow
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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// TODO: Use SharedPlaytimeManager when its refactored out of job requirements
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[Dependency] private readonly JobRequirementsManager _job = default!;
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// This action gets invoked when the user submits a bug report.
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public event Action<PlayerBugReportInformation>? OnBugReportSubmitted;
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private DateTime _lastIsEnabledUpdated;
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private readonly TimeSpan _isEnabledUpdateInterval = TimeSpan.FromSeconds(1);
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// These are NOT always up to date. If someone disconnects and reconnects, the values will be reset.
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// The only other way of getting updated values would be a message from client -> server then from server -> client.
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// I don't think that is worth the added complexity.
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private DateTime _lastBugReportSubmittedTime = DateTime.MinValue;
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private int _amountOfBugReportsSubmitted;
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private readonly ConfigurationMultiSubscriptionBuilder _configSub;
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#region ccvar
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private bool _enablePlayerBugReports;
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private int _minimumPlaytimeBugReports;
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private int _minimumTimeBetweenBugReports;
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private int _maximumBugReportsPerRound;
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private int _maximumBugReportTitleLength;
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private int _minimumBugReportTitleLength;
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private int _maximumBugReportDescriptionLength;
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private int _minimumBugReportDescriptionLength;
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#endregion
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public BugReportWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_configSub = _cfg.SubscribeMultiple()
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.OnValueChanged(CCVars.EnablePlayerBugReports, x => _enablePlayerBugReports = x, true)
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.OnValueChanged(CCVars.MinimumPlaytimeInMinutesToEnableBugReports, x => _minimumPlaytimeBugReports = x, true)
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.OnValueChanged(CCVars.MinimumSecondsBetweenBugReports, x => _minimumTimeBetweenBugReports = x, true)
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.OnValueChanged(CCVars.MaximumBugReportsPerRound, x => _maximumBugReportsPerRound = x, true)
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.OnValueChanged(CCVars.MaximumBugReportTitleLength, x => _maximumBugReportTitleLength = x, true)
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.OnValueChanged(CCVars.MinimumBugReportTitleLength, x => _minimumBugReportTitleLength = x, true)
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.OnValueChanged(CCVars.MaximumBugReportDescriptionLength, x => _maximumBugReportDescriptionLength = x, true)
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.OnValueChanged(CCVars.MinimumBugReportDescriptionLength, x => _minimumBugReportDescriptionLength = x, true);
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// Hook up the events
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SubmitButton.OnPressed += _ => OnSubmitButtonPressed();
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BugReportTitle.OnTextChanged += _ => HandleInputChange();
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BugReportDescription.OnTextChanged += _ => HandleInputChange();
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OnOpen += UpdateEnabled;
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HandleInputChange();
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UpdateEnabled();
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}
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private void OnSubmitButtonPressed()
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{
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var report = new PlayerBugReportInformation
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{
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BugReportTitle = BugReportTitle.Text,
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BugReportDescription = Rope.Collapse(BugReportDescription.TextRope),
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};
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OnBugReportSubmitted?.Invoke(report);
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_lastBugReportSubmittedTime = DateTime.UtcNow;
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_amountOfBugReportsSubmitted++;
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BugReportTitle.Text = string.Empty;
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BugReportDescription.TextRope = Rope.Leaf.Empty;
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HandleInputChange();
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UpdateEnabled();
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}
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/// <summary>
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/// Deals with the user changing their input. Ensures that things that depend on what the user has inputted get updated
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/// (E.g. the amount of characters they have typed)
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/// </summary>
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private void HandleInputChange()
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{
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var titleLen = BugReportTitle.Text.Length;
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var descriptionLen = BugReportDescription.TextLength;
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var invalidTitleLen = titleLen < _minimumBugReportTitleLength || titleLen > _maximumBugReportTitleLength;
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var invalidDescriptionLen = descriptionLen < _minimumBugReportDescriptionLength || descriptionLen > _maximumBugReportDescriptionLength;
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TitleCharacterCounter.Text = Loc.GetString("bug-report-window-submit-char-split", ("typed", titleLen), ("total", _maximumBugReportTitleLength));
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TitleCharacterCounter.FontColorOverride = invalidTitleLen ? Color.Red : Color.Green;
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DescriptionCharacterCounter.Text = Loc.GetString("bug-report-window-submit-char-split", ("typed", descriptionLen), ("total", _maximumBugReportDescriptionLength));
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DescriptionCharacterCounter.FontColorOverride = invalidDescriptionLen ? Color.Red : Color.Green;
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SubmitButton.Disabled = invalidTitleLen || invalidDescriptionLen;
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PlaceholderCenter.Visible = descriptionLen == 0;
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}
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/// <summary>
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/// Checks if the bug report window should be enabled for this client.
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/// </summary>
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private bool IsEnabled([NotNullWhen(false)] out string? errorMessage)
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{
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errorMessage = null;
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if (!_enablePlayerBugReports)
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{
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errorMessage = Loc.GetString("bug-report-window-disabled-not-enabled");
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return false;
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}
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if (TimeSpan.FromMinutes(_minimumPlaytimeBugReports) > _job.FetchOverallPlaytime())
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{
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errorMessage = Loc.GetString("bug-report-window-disabled-playtime");
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return false;
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}
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if (_amountOfBugReportsSubmitted >= _maximumBugReportsPerRound)
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{
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errorMessage = Loc.GetString("bug-report-window-disabled-submissions", ("num", _maximumBugReportsPerRound));
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return false;
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}
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var timeSinceLastReport = DateTime.UtcNow - _lastBugReportSubmittedTime;
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var timeBetweenBugReports = TimeSpan.FromSeconds(_minimumTimeBetweenBugReports);
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if (timeSinceLastReport <= timeBetweenBugReports)
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{
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var time = timeBetweenBugReports - timeSinceLastReport;
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errorMessage = Loc.GetString("bug-report-window-disabled-cooldown", ("time", time.ToString(@"d\.hh\:mm\:ss")));
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return false;
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}
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return true;
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}
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// Update the state of the window to display either the bug report window or an error explaining why you can't submit a report.
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private void UpdateEnabled()
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{
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var isEnabled = IsEnabled(out var errorMessage);
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DisabledLabel.Text = errorMessage;
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DisabledLabel.Visible = !isEnabled;
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BugReportContainer.Visible = isEnabled;
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_lastIsEnabledUpdated = DateTime.UtcNow;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!Visible) // Don't bother updating if no one can see the window anyway.
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return;
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if(DateTime.UtcNow - _lastIsEnabledUpdated > _isEnabledUpdateInterval)
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UpdateEnabled();
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}
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public void CleanupCCvars()
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{
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_configSub.Dispose();
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}
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}
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