Moar engine changes
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@@ -1,11 +1,10 @@
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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using System.Linq;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.Utility;
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namespace Content.Server.Administration.Commands;
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@@ -49,7 +48,7 @@ public sealed class PersistenceSave : IConsoleCommand
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}
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var mapLoader = _system.GetEntitySystem<MapLoaderSystem>();
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mapLoader.SaveMap(mapId, saveFilePath);
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mapLoader.TrySaveMap(mapId, new ResPath(saveFilePath));
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shell.WriteLine(Loc.GetString("cmd-savemap-success"));
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}
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}
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