Add two-way serialization in ExposeData for some of the components that are missing it (#1451)

This commit is contained in:
DrSmugleaf
2020-07-23 01:46:09 +02:00
committed by GitHub
parent 989025b222
commit a8b3c99075
19 changed files with 252 additions and 172 deletions

View File

@@ -152,15 +152,11 @@ namespace Content.Client.GameObjects
{
base.ExposeData(serializer);
if (!serializer.Reading)
{
return;
}
foreach (var slot in serializer.ReadDataFieldCached("hands", new List<string>()))
{
_hands.Add(slot, null);
}
serializer.DataReadWriteFunction(
"hands",
new List<string>(),
hands => hands.ForEach(slot => _hands.Add(slot, null)),
() => _hands.Keys.ToList());
serializer.DataField(this, x => ActiveIndex, "defaultHand", _hands.Keys.LastOrDefault());
}

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@@ -96,14 +96,11 @@ namespace Content.Client.GameObjects.Components.Sound
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (serializer.Writing) return;
serializer.TryReadDataField("schedules", out List<ScheduledSound> schedules);
if (schedules == null) return;
foreach (var schedule in schedules)
{
if (schedule == null) continue;
AddScheduledSound(schedule);
}
serializer.DataReadFunction(
"schedules",
new List<ScheduledSound>(),
schedules => schedules.ForEach(AddScheduledSound));
}
}
}

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@@ -61,16 +61,10 @@ namespace Content.Server.GameObjects
{
base.ExposeData(serializer);
// TODO: This does not serialize what objects are held.
serializer.DataField(ref _orderedHands, "hands", new List<string>(0));
if (serializer.Reading)
{
foreach (var handsname in _orderedHands)
{
AddHand(handsname);
}
}
serializer.DataReadWriteFunction("hands",
new List<string>(0),
hands => hands.ForEach(AddHand),
() => _orderedHands);
serializer.DataField(ref _activeIndex, "defaultHand", _orderedHands.LastOrDefault());
}

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@@ -65,14 +65,25 @@ namespace Content.Server.GameObjects.Components.Interactable
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var qualities = serializer.ReadDataField("qualities", new List<ToolQuality>());
foreach (var quality in qualities)
serializer.DataReadWriteFunction(
"qualities",
new List<ToolQuality>(),
qualities => qualities.ForEach(AddQuality),
() =>
{
AddQuality(quality);
}
}
var qualities = new List<ToolQuality>();
foreach (ToolQuality quality in Enum.GetValues(typeof(ToolQuality)))
{
if ((_qualities & quality) != 0)
{
qualities.Add(quality);
}
}
return qualities;
});
serializer.DataField(this, mod => SpeedModifier, "speed", 1);
serializer.DataField(this, use => UseSound, "useSound", string.Empty);
serializer.DataField(this, collection => UseSoundCollection, "useSoundCollection", string.Empty);

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@@ -44,19 +44,29 @@ namespace Content.Server.GameObjects.Components.Nutrition
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _useSound, "useSound", "/Audio/Items/eatfood.ogg");
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5));
serializer.DataField(ref _trashPrototype, "trash", null);
if (serializer.Reading)
{
var utensils = serializer.ReadDataField("utensils", new List<UtensilType>());
foreach (var utensil in utensils)
serializer.DataReadWriteFunction(
"utensils",
new List<UtensilType>(),
types => types.ForEach(type => _utensilsNeeded |= type),
() =>
{
_utensilsNeeded |= utensil;
Dirty();
}
}
var types = new List<UtensilType>();
foreach (UtensilType type in Enum.GetValues(typeof(UtensilType)))
{
if ((_utensilsNeeded & type) != 0)
{
types.Add(type);
}
}
return types;
});
}
public override void Initialize()

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@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Utensil;
@@ -83,14 +84,23 @@ namespace Content.Server.GameObjects.Components.Utensil
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var types = serializer.ReadDataField("types", new List<UtensilType>());
foreach (var type in types)
serializer.DataReadWriteFunction("types",
new List<UtensilType>(),
types => types.ForEach(AddType),
() =>
{
AddType(type);
}
}
var types = new List<UtensilType>();
foreach (UtensilType type in Enum.GetValues(typeof(UtensilType)))
{
if ((Types & type) != 0)
{
types.Add(type);
}
}
return types;
});
serializer.DataField(ref _breakChance, "breakChance", 0);
serializer.DataField(ref _breakSound, "breakSound", "/Audio/Items/snap.ogg");

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@@ -44,15 +44,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified);
if (serializer.Reading)
{
var capacity = serializer.ReadDataField("capacity", 6);
_ammoSlots = new IEntity[capacity];
}
// TODO: Writing?
serializer.DataReadWriteFunction(
"capacity",
6,
cap => _ammoSlots = new IEntity[cap],
() => _ammoSlots.Length);
serializer.DataField(ref _fillPrototype, "fillPrototype", null);
// Sounds

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@@ -75,11 +75,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (serializer.Reading)
{
_powerCellPrototype = serializer.ReadDataField<string>("powerCellPrototype", null);
}
serializer.DataField(ref _powerCellPrototype, "powerCellPrototype", null);
serializer.DataField(ref _powerCellRemovable, "powerCellRemovable", false);
serializer.DataField(ref _baseFireCost, "fireCost", 300);
serializer.DataField(ref _ammoPrototype, "ammoPrototype", null);

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@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
@@ -95,14 +96,25 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var magTypes = serializer.ReadDataField("magazineTypes", new List<MagazineType>());
foreach (var mag in magTypes)
serializer.DataReadWriteFunction(
"magazineTypes",
new List<MagazineType>(),
types => types.ForEach(mag => _magazineTypes |= mag),
() =>
{
_magazineTypes |= mag;
}
}
var types = new List<MagazineType>();
foreach (MagazineType mag in Enum.GetValues(typeof(MagazineType)))
{
if ((_magazineTypes & mag) != 0)
{
types.Add(mag);
}
}
return types;
});
serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified);
serializer.DataField(ref _magFillPrototype, "magFillPrototype", null);
serializer.DataField(ref _autoEjectMag, "autoEjectMag", false);

View File

@@ -84,31 +84,57 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _fireRateSelector, "currentSelector", FireRateSelector.Safety);
serializer.DataField(ref _fireRate, "fireRate", 2.0f);
// This hard-to-read area's dealing with recoil
// Use degrees in yaml as it's easier to read compared to "0.0125f"
if (serializer.Reading)
{
var minAngle = serializer.ReadDataField("minAngle", 0) / 2;
_minAngle = Angle.FromDegrees(minAngle);
// Random doubles it as it's +/- so uhh we'll just half it here for readability
var maxAngle = serializer.ReadDataField("maxAngle", 45) / 2;
_maxAngle = Angle.FromDegrees(maxAngle);
var angleIncrease = serializer.ReadDataField("angleIncrease", (40 / _fireRate));
_angleIncrease = angleIncrease * (float) Math.PI / 180;
var angleDecay = serializer.ReadDataField("angleDecay", (float) 20);
_angleDecay = angleDecay * (float) Math.PI / 180;
serializer.DataField(ref _spreadRatio, "ammoSpreadRatio", 1.0f);
serializer.DataReadWriteFunction(
"minAngle",
0,
angle => _minAngle = Angle.FromDegrees(angle / 2f),
() => _minAngle.Degrees * 2);
// FireRate options
var allFireRates = serializer.ReadDataField("allSelectors", new List<FireRateSelector>());
foreach (var fireRate in allFireRates)
// Random doubles it as it's +/- so uhh we'll just half it here for readability
serializer.DataReadWriteFunction(
"maxAngle",
45,
angle => _maxAngle = Angle.FromDegrees(angle / 2f),
() => _maxAngle.Degrees * 2);
serializer.DataReadWriteFunction(
"angleIncrease",
40 / _fireRate,
angle => _angleIncrease = angle * (float) Math.PI / 180,
() => _angleIncrease / (float) Math.PI / 180);
serializer.DataReadWriteFunction(
"angleDecay",
20f,
angle => _angleDecay = angle * (float) Math.PI / 180,
() => _angleDecay / (float) Math.PI / 180);
serializer.DataField(ref _spreadRatio, "ammoSpreadRatio", 1.0f);
serializer.DataReadWriteFunction(
"allSelectors",
new List<FireRateSelector>(),
selectors => selectors.ForEach(selector => _allRateSelectors |= selector),
() =>
{
_allRateSelectors |= fireRate;
}
}
var types = new List<FireRateSelector>();
foreach (FireRateSelector selector in Enum.GetValues(typeof(FireRateSelector)))
{
if ((_allRateSelectors & selector) != 0)
{
types.Add(selector);
}
}
return types;
});
// For simplicity we'll enforce it this way; ammo determines max spread
if (_spreadRatio > 1.0f)
@@ -118,6 +144,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
}
serializer.DataField(ref _canMuzzleFlash, "canMuzzleFlash", true);
// Sounds
serializer.DataField(ref _soundGunshot, "soundGunshot", null);
serializer.DataField(ref _soundEmpty, "soundEmpty", "/Audio/Weapons/Guns/Empty/empty.ogg");

View File

@@ -25,6 +25,9 @@ namespace Content.Server.BodySystem {
[ViewVariables]
private BodyTemplate _template;
[ViewVariables]
private string _presetName;
[ViewVariables]
private Dictionary<string, BodyPart> _partDictionary = new Dictionary<string, BodyPart>();
@@ -103,7 +106,7 @@ namespace Content.Server.BodySystem {
}
/// <summary>
/// Returns whether the given slot name exists within the current <see cref="BodyTemplate"/>.
/// Returns whether the given slot name exists within the current <see cref="BodyTemplate"/>.
/// </summary>
public bool SlotExists(string slotName)
{
@@ -175,29 +178,46 @@ namespace Content.Server.BodySystem {
///////// Server-specific stuff
/////////
public override void ExposeData(ObjectSerializer serializer) {
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
string templateName = null;
serializer.DataField(ref templateName, "BaseTemplate", "bodyTemplate.Humanoid");
if (serializer.Reading) {
if (!_prototypeManager.TryIndex(templateName, out BodyTemplatePrototype templateData))
throw new InvalidOperationException("No BodyTemplatePrototype was found with the name " + templateName + " while loading a BodyTemplate!"); //Should never happen unless you fuck up the prototype.
serializer.DataReadWriteFunction(
"BaseTemplate",
"bodyTemplate.Humanoid",
template =>
{
if (!_prototypeManager.TryIndex(template, out BodyTemplatePrototype templateData))
{
throw new InvalidOperationException("No BodyTemplatePrototype was found with the name " + template + " while loading a BodyTemplate!"); //Should never happen unless you fuck up the prototype.
}
string presetName = null;
serializer.DataField(ref presetName, "BasePreset", "bodyPreset.BasicHuman");
if (!_prototypeManager.TryIndex(presetName, out BodyPresetPrototype presetData))
throw new InvalidOperationException("No BodyPresetPrototype was found with the name " + presetName + " while loading a BodyPreset!"); //Should never happen unless you fuck up the prototype.
_template = new BodyTemplate(templateData);
},
() => _template.Name);
_template = new BodyTemplate(templateData);
LoadBodyPreset(new BodyPreset(presetData));
}
serializer.DataReadWriteFunction(
"BasePreset",
"bodyPreset.BasicHuman",
preset =>
{
if (!_prototypeManager.TryIndex(preset, out BodyPresetPrototype presetData))
{
throw new InvalidOperationException("No BodyPresetPrototype was found with the name " + preset + " while loading a BodyPreset!"); //Should never happen unless you fuck up the prototype.
}
LoadBodyPreset(new BodyPreset(presetData));
},
() => _presetName);
}
/// <summary>
/// Loads the given <see cref="BodyPreset"/> - forcefully changes all limbs found in both the preset and this template!
/// </summary>
public void LoadBodyPreset(BodyPreset preset) {
public void LoadBodyPreset(BodyPreset preset)
{
_presetName = preset.Name;
foreach (var (slotName, type) in _template.Slots) {
if (!preset.PartIDs.TryGetValue(slotName, out string partID)) { //For each slot in our BodyManagerComponent's template, try and grab what the ID of what the preset says should be inside it.
continue; //If the preset doesn't define anything for it, continue.
@@ -289,7 +309,7 @@ namespace Content.Server.BodySystem {
}
/// <summary>
/// Disconnects the given <see cref="BodyPart"/> reference, potentially dropping other <see cref="BodyPart">BodyParts</see> if they were hanging off it.
/// Disconnects the given <see cref="BodyPart"/> reference, potentially dropping other <see cref="BodyPart">BodyParts</see> if they were hanging off it.
/// </summary>
public void DisconnectBodyPart(BodyPart part, bool dropEntity) {
if (!_partDictionary.ContainsValue(part))
@@ -314,7 +334,7 @@ namespace Content.Server.BodySystem {
}
/// <summary>
/// Internal string version of DisconnectBodyPart for performance purposes. Yes, it is actually more performant.
/// Internal string version of DisconnectBodyPart for performance purposes. Yes, it is actually more performant.
/// </summary>
private void DisconnectBodyPartByName(string name, bool dropEntity) {
if (!TryGetBodyPart(name, out BodyPart part))

View File

@@ -45,16 +45,16 @@ namespace Content.Shared.Chemistry
/// <inheritdoc />
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref _contents, "reagents", new List<ReagentQuantity>());
if (serializer.Reading)
{
TotalVolume = ReagentUnit.New(0);
foreach (var reagent in _contents)
serializer.DataReadWriteFunction(
"reagents",
new List<ReagentQuantity>(),
quantities =>
{
TotalVolume += reagent.Quantity;
}
}
_contents = quantities;
TotalVolume = ReagentUnit.New(0);
quantities.ForEach(reagent => TotalVolume += reagent.Quantity);
},
() => _contents);
}
/// <summary>

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@@ -65,23 +65,25 @@ namespace Content.Shared.GameObjects.Components.Cargo
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var products = serializer.ReadDataField("products", new List<string>());
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
_products.Clear();
foreach (var id in products)
serializer.DataReadWriteFunction(
"products",
new List<string>(),
products =>
{
if (!prototypeManager.TryIndex(id, out CargoProductPrototype product))
continue;
_products.Add(product);
}
}
else if (serializer.Writing)
{
var products = GetProductIdList();
serializer.DataField(ref products, "products", new List<string>());
}
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
_products.Clear();
foreach (var id in products)
{
if (!prototypeManager.TryIndex(id, out CargoProductPrototype product))
{
continue;
}
_products.Add(product);
}
},
GetProductIdList);
}
}

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@@ -28,7 +28,7 @@ namespace Content.Shared.GameObjects.Components.Materials
base.ExposeData(serializer);
// TODO: Writing.
if (!serializer.Reading)
if (serializer.Writing)
{
return;
}
@@ -61,7 +61,7 @@ namespace Content.Shared.GameObjects.Components.Materials
public void ExposeData(ObjectSerializer serializer)
{
if (!serializer.Reading)
if (serializer.Writing)
{
return;
}

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@@ -74,20 +74,23 @@ namespace Content.Shared.GameObjects.Components.Research
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var recipes = serializer.ReadDataField("recipes", new List<string>());
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in recipes)
serializer.DataReadWriteFunction(
"recipes",
new List<string>(),
recipes =>
{
if (!prototypeManager.TryIndex(id, out LatheRecipePrototype recipe)) continue;
_recipes.Add(recipe);
}
} else if (serializer.Writing)
{
var recipes = GetRecipeIdList();
serializer.DataField(ref recipes, "recipes", new List<string>());
}
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in recipes)
{
if (prototypeManager.TryIndex(id, out LatheRecipePrototype recipe))
{
_recipes.Add(recipe);
}
}
},
GetRecipeIdList);
}
public List<string> GetRecipeIdList()

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@@ -26,20 +26,22 @@ namespace Content.Shared.GameObjects.Components.Research
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var recipes = serializer.ReadDataField("protolatherecipes", new List<string>());
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in recipes)
serializer.DataReadWriteFunction(
"protolatherecipes",
new List<string>(),
recipes =>
{
if (!prototypeManager.TryIndex(id, out LatheRecipePrototype recipe)) continue;
_protolatheRecipes.Add(recipe);
}
} else if (serializer.Writing)
{
var recipes = GetProtolatheRecipeIdList();
serializer.DataField(ref recipes, "protolatherecipes", new List<string>());
}
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in recipes)
{
if (prototypeManager.TryIndex(id, out LatheRecipePrototype recipe))
{
_protolatheRecipes.Add(recipe);
}
}
},
GetProtolatheRecipeIdList);
}
/// <summary>

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@@ -83,20 +83,21 @@ namespace Content.Shared.GameObjects.Components.Research
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var techs = serializer.ReadDataField("technologies", new List<string>());
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in techs)
serializer.DataReadWriteFunction(
"technologies",
new List<string>(),
techs =>
{
if (!prototypeManager.TryIndex(id, out TechnologyPrototype tech)) continue;
_technologies.Add(tech);
}
} else if (serializer.Writing)
{
var techs = GetTechnologyIdList();
serializer.DataField(ref techs, "technologies", new List<string>());
}
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in techs)
{
if (prototypeManager.TryIndex(id, out TechnologyPrototype tech))
{
_technologies.Add(tech);
}
}
}, GetTechnologyIdList);
}
}

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@@ -53,7 +53,7 @@ namespace Content.Shared.GameObjects.Components
serializer.DataFieldCached(ref _maxCount, "max", 50);
serializer.DataFieldCached(ref _count, "count", MaxCount);
if (!serializer.Reading)
if (serializer.Writing)
{
return;
}

View File

@@ -108,7 +108,7 @@ namespace Content.Shared.GameObjects.Components.Sound
public void ExposeData(ObjectSerializer serializer)
{
if (!serializer.Reading)
if (serializer.Writing)
return;
Filename = serializer.ReadDataField("filename", "");