Add two-way serialization in ExposeData for some of the components that are missing it (#1451)

This commit is contained in:
DrSmugleaf
2020-07-23 01:46:09 +02:00
committed by GitHub
parent 989025b222
commit a8b3c99075
19 changed files with 252 additions and 172 deletions

View File

@@ -108,7 +108,7 @@ namespace Content.Shared.GameObjects.Components.Sound
public void ExposeData(ObjectSerializer serializer)
{
if (!serializer.Reading)
if (serializer.Writing)
return;
Filename = serializer.ReadDataField("filename", "");