Add two-way serialization in ExposeData for some of the components that are missing it (#1451)
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@@ -108,7 +108,7 @@ namespace Content.Shared.GameObjects.Components.Sound
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public void ExposeData(ObjectSerializer serializer)
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{
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if (!serializer.Reading)
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if (serializer.Writing)
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return;
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Filename = serializer.ReadDataField("filename", "");
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