Add two-way serialization in ExposeData for some of the components that are missing it (#1451)

This commit is contained in:
DrSmugleaf
2020-07-23 01:46:09 +02:00
committed by GitHub
parent 989025b222
commit a8b3c99075
19 changed files with 252 additions and 172 deletions

View File

@@ -28,7 +28,7 @@ namespace Content.Shared.GameObjects.Components.Materials
base.ExposeData(serializer);
// TODO: Writing.
if (!serializer.Reading)
if (serializer.Writing)
{
return;
}
@@ -61,7 +61,7 @@ namespace Content.Shared.GameObjects.Components.Materials
public void ExposeData(ObjectSerializer serializer)
{
if (!serializer.Reading)
if (serializer.Writing)
{
return;
}