Add two-way serialization in ExposeData for some of the components that are missing it (#1451)
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@@ -44,19 +44,29 @@ namespace Content.Server.GameObjects.Components.Nutrition
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _useSound, "useSound", "/Audio/Items/eatfood.ogg");
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serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5));
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serializer.DataField(ref _trashPrototype, "trash", null);
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if (serializer.Reading)
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{
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var utensils = serializer.ReadDataField("utensils", new List<UtensilType>());
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foreach (var utensil in utensils)
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serializer.DataReadWriteFunction(
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"utensils",
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new List<UtensilType>(),
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types => types.ForEach(type => _utensilsNeeded |= type),
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() =>
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{
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_utensilsNeeded |= utensil;
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Dirty();
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}
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}
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var types = new List<UtensilType>();
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foreach (UtensilType type in Enum.GetValues(typeof(UtensilType)))
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{
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if ((_utensilsNeeded & type) != 0)
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{
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types.Add(type);
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}
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}
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return types;
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});
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}
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public override void Initialize()
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