Making improper nouns lower case. (#1020)

Co-authored-by: Hugo Laloge <hugo.laloge@gmail.com>
This commit is contained in:
AJCM-git
2020-06-04 12:45:07 -04:00
committed by GitHub
parent 892d6b425d
commit a89e806a50
199 changed files with 1855 additions and 1855 deletions

View File

@@ -29,7 +29,7 @@
destroyThreshold: -120
resistance: 7.0
size: 7
compatibility: Biological
compatibility: Biological
surgeryDataType: BiologicalsurgeryDataType
mechanisms:
- mechanism.Brain.BasicHuman
@@ -48,14 +48,14 @@
destroyThreshold: -80
resistance: 3.0
size: 5
compatibility: Biological
compatibility: Biological
surgeryDataType: BiologicalsurgeryDataType
properties:
- !type:ArmLength
length: 2.4
- type: bodyPart
id: bodyPart.Hand.BasicHuman
name: "human hand"
@@ -67,10 +67,10 @@
destroyThreshold: -60
resistance: 2.0
size: 3
compatibility: Biological
compatibility: Biological
surgeryDataType: BiologicalsurgeryDataType
- type: bodyPart
id: bodyPart.Leg.BasicHuman
name: "human leg"
@@ -82,10 +82,10 @@
destroyThreshold: -90
resistance: 2.0
size: 6
compatibility: Biological
compatibility: Biological
surgeryDataType: BiologicalsurgeryDataType
- type: bodyPart
id: bodyPart.Foot.BasicHuman
name: "human foot"
@@ -97,6 +97,6 @@
destroyThreshold: -60
resistance: 3.0
size: 2
compatibility: Biological
compatibility: Biological
surgeryDataType: BiologicalsurgeryDataType

View File

@@ -12,4 +12,4 @@
left leg: bodyPart.Leg.BasicHuman
right foot: bodyPart.Foot.BasicHuman
left foot: bodyPart.Foot.BasicHuman

View File

@@ -2,7 +2,7 @@
id: bodyTemplate.Humanoid
name: "humanoid"
centerSlot: "torso"
slots:
slots:
head: Head
torso: Torso
left arm: Arm
@@ -23,11 +23,11 @@
- right leg
left arm:
- left hand
right arm:
right arm:
- right hand
left leg:
left leg:
- left foot
right leg:
right leg:
- right foot

View File

@@ -1,8 +1,8 @@
- type: bodyTemplate
id: bodyTemplate.Quadrupedal
name: "Quadrupedal"
name: "quadrupedal"
centerSlot: "torso"
slots:
slots:
head: Head
torso: Torso
left front leg: Leg
@@ -11,7 +11,7 @@
right front paw: Foot
left hind leg: Leg
left hind paw: Foot
right hind leg: Leg
right hind leg: Leg
right hind paw: Foot
connections:
head:
@@ -23,11 +23,11 @@
- right hind paw
left front leg:
- left front paw
right front leg:
right front leg:
- right front paw
left hind leg:
left hind leg:
- left hind paw
right hind leg:
right hind leg:
- right hind paw

View File

@@ -1,16 +1,16 @@
- type: mechanism
id: mechanism.Brain.BasicHuman
name: "Human Brain"
name: "human brain"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiState: "brain_human"
description: "The source of incredible, unending intelligence. Honk."
durability: 10
size: 1
compatibility: Biological
- type: mechanism
id: mechanism.Eyes.BasicHuman
name: "Human Eyes"
name: "human eyes"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiState: "eyes_human"
description: "Ocular organ capable of turning light into a colorful visual."
@@ -20,7 +20,7 @@
- type: mechanism
id: mechanism.Heart.BasicHuman
name: "Human Heart"
name: "human heart"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiState: "heart_human"
description: "Pumps blood throughout a body. Essential for any entity with blood."
@@ -30,7 +30,7 @@
- type: mechanism
id: mechanism.Lungs.BasicHuman
name: "Human Lungs"
name: "human lungs"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiState: "lungs_human"
description: "Filters oxygen from an atmosphere, which is then sent into the bloodstream to be used as an electron carrier."
@@ -40,7 +40,7 @@
- type: mechanism
id: mechanism.Liver.BasicHuman
name: "Human Liver"
name: "human liver"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiState: "liver_human"
description: "Filters impurities out of a bloodstream and provides other important functionality to a human."
@@ -50,10 +50,10 @@
- type: mechanism
id: mechanism.Kidneys.BasicHuman
name: "Human Kidneys"
name: "human kidneys"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiState: "kidneys_human"
description: "Filters toxins out of a bloodstream."
durability: 20
size: 1
compatibility: Biological
compatibility: Biological

View File

@@ -1,20 +1,20 @@
- type: mechanism
id: mechanism.EMPStriker
name: "EMP Striker"
name: "EMP striker"
description: "When activated, this arm implant will apply a small EMP on the target of a physical strike for 10 watts per use."
durability: 80
size: 4
compatibility: Universal
implantableParts:
implantableParts:
- Arm
- Hand
- type: mechanism
id: mechanism.HonkModule
name: "HONK Module 3000"
name: "HONK module 3000"
description: "Mandatory implant for all clowns after the Genevo Convention of 2459."
durability: 50
size: 3
compatibility: Universal
compatibility: Universal

View File

@@ -1,5 +1,5 @@
- type: entity
name: Scalpel
name: scalpel
parent: BaseItem
id: scalpel
desc: A surgical tool used to make incisions into flesh.
@@ -7,7 +7,7 @@
- type: SurgeryTool
surgeryToolClass: Incision
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
state: scalpel
@@ -17,11 +17,11 @@
- type: ItemCooldown
- type: MeleeWeapon
- type: entity
name: Retractor
name: retractor
parent: BaseItem
id: retractor
desc: A surgical tool used to hold open incisions.
@@ -29,7 +29,7 @@
- type: SurgeryTool
surgeryToolClass: Retraction
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
state: retractor
@@ -39,11 +39,11 @@
- type: ItemCooldown
- type: MeleeWeapon
- type: entity
name: Cautery
name: cautery
parent: BaseItem
id: cautery
desc: A surgical tool used to cauterize open wounds.
@@ -51,7 +51,7 @@
- type: SurgeryTool
surgeryToolClass: Cauterization
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
state: cautery
@@ -61,11 +61,11 @@
- type: ItemCooldown
- type: MeleeWeapon
- type: entity
name: Drill
name: drill
parent: BaseItem
id: drill
desc: A surgical drill for making holes into hard material.
@@ -73,7 +73,7 @@
- type: SurgeryTool
surgeryToolClass: Drilling
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
state: drill
@@ -83,11 +83,11 @@
- type: ItemCooldown
- type: MeleeWeapon
- type: entity
name: Bone Saw
name: bone saw
parent: BaseItem
id: bone_saw
desc: A surgical tool used to cauterize open wounds.
@@ -95,7 +95,7 @@
- type: SurgeryTool
surgeryToolClass: BoneSawing
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
state: bone_saw
@@ -105,9 +105,9 @@
- type: ItemCooldown
- type: MeleeWeapon
- type: entity
name: Hemostat
name: hemostat
parent: BaseItem
id: hemostat
desc: A surgical tool used to compress blood vessels to prevent bleeding.
@@ -115,7 +115,7 @@
- type: SurgeryTool
surgeryToolClass: VesselCompression
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
state: hemostat
@@ -125,4 +125,4 @@
- type: ItemCooldown
- type: MeleeWeapon

View File

@@ -1,5 +1,5 @@
- type: entity
name: "BaseDroppedBodyPart"
name: "basedroppedbodypart"
parent: BaseItem
id: BaseDroppedBodyPart
components:
@@ -7,13 +7,13 @@
- type: Sprite
texture: Objects\BodySystem\Organs\eyes_grey.png
- type: Icon
- type: entity
name: "BaseDroppedMechanism"
name: "basedroppedmechanism"
parent: BaseItem
id: BaseDroppedMechanism
components:
- type: DroppedMechanism
- type: Sprite
texture: Objects\BodySystem\Organs\eyes_grey.png
- type: Icon
- type: Icon