Power stuff (#31314)
* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
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Content.Shared/Power/PowerChangedEvent.cs
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Content.Shared/Power/PowerChangedEvent.cs
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namespace Content.Shared.Power;
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/// <summary>
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/// Raised whenever an ApcPowerReceiver becomes powered / unpowered.
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/// Does nothing on the client.
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/// </summary>
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[ByRefEvent]
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public readonly record struct PowerChangedEvent(bool Powered, float ReceivingPower);
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