Power stuff (#31314)

* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
This commit is contained in:
metalgearsloth
2024-08-25 22:18:42 +10:00
committed by GitHub
parent 3d145875a4
commit a89d4c750b
98 changed files with 236 additions and 18 deletions

View File

@@ -1,3 +1,4 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Examine;
using Content.Shared.Power.Components;
@@ -5,6 +6,16 @@ namespace Content.Shared.Power.EntitySystems;
public abstract class SharedPowerReceiverSystem : EntitySystem
{
public abstract bool ResolveApc(EntityUid entity, [NotNullWhen(true)] ref SharedApcPowerReceiverComponent? component);
public bool IsPowered(Entity<SharedApcPowerReceiverComponent?> entity)
{
if (!ResolveApc(entity.Owner, ref entity.Comp))
return true;
return entity.Comp.Powered;
}
protected string GetExamineText(bool powered)
{
return Loc.GetString("power-receiver-component-on-examine-main",