Power stuff (#31314)
* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
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@@ -12,6 +12,7 @@ using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.Tag;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Power;
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using Content.Shared.Shuttles.UI.MapObjects;
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using Content.Shared.Timing;
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using Robust.Server.GameObjects;
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