Power stuff (#31314)

* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
This commit is contained in:
metalgearsloth
2024-08-25 22:18:42 +10:00
committed by GitHub
parent 3d145875a4
commit a89d4c750b
98 changed files with 236 additions and 18 deletions

View File

@@ -4,6 +4,7 @@ using Content.Server.Power.NodeGroups;
using Content.Server.Tools;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Tools.Systems;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Utility;
@@ -27,7 +28,7 @@ namespace Content.Server.Power.EntitySystems
private void OnAfterInteractUsing(EntityUid uid, CableComponent component, AfterInteractUsingEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach || !_toolSystem.HasQuality(args.Used, "Pulsing"))
if (args.Handled || args.Target == null || !args.CanReach || !_toolSystem.HasQuality(args.Used, SharedToolSystem.PulseQuality))
return;
var markup = FormattedMessage.FromMarkup(GenerateCableMarkup(uid));
@@ -45,7 +46,7 @@ namespace Content.Server.Power.EntitySystems
// Pulsing is hardcoded here because I don't think it needs to be more complex than that right now.
// Update if I'm wrong.
var enabled = held != null && _toolSystem.HasQuality(held.Value, "Pulsing");
var enabled = held != null && _toolSystem.HasQuality(held.Value, SharedToolSystem.PulseQuality);
var verb = new ExamineVerb
{
Disabled = !enabled,