Power stuff (#31314)

* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
This commit is contained in:
metalgearsloth
2024-08-25 22:18:42 +10:00
committed by GitHub
parent 3d145875a4
commit a89d4c750b
98 changed files with 236 additions and 18 deletions

View File

@@ -59,11 +59,4 @@ namespace Content.Server.Power.Components
public float PowerReceived => NetworkLoad.ReceivingPower;
}
/// <summary>
/// Raised whenever an ApcPowerReceiver becomes powered / unpowered.
/// Does nothing on the client.
/// </summary>
[ByRefEvent]
public readonly record struct PowerChangedEvent(bool Powered, float ReceivingPower);
}