Power stuff (#31314)
* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
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@@ -7,6 +7,7 @@ using Content.Shared.Destructible;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Content.Shared.Physics.Controllers;
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using Content.Shared.Power;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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