Power stuff (#31314)
* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
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@@ -25,6 +25,8 @@ using Robust.Shared.Timing;
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using Robust.Shared.Audio.Systems;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Damage.Components;
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using Content.Shared.Power;
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using Content.Shared.Power.Components;
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namespace Content.Server.Light.EntitySystems
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{
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