Power stuff (#31314)
* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
This commit is contained in:
@@ -7,6 +7,7 @@ using Content.Server.Station.Systems;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Light;
|
||||
using Content.Shared.Light.Components;
|
||||
using Content.Shared.Power;
|
||||
using Content.Shared.Station.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
|
||||
Reference in New Issue
Block a user