Remove some unused fields
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@@ -16,7 +16,6 @@ namespace Content.Client.MobState.Overlays
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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private readonly ShaderInstance _gradientCircleShader;
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private readonly ShaderInstance _gradientCircleShader;
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private readonly ShaderInstance? _glowingBorderShader;
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public CritOverlay()
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public CritOverlay()
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{
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{
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@@ -21,7 +21,6 @@ namespace Content.Server.Cloning
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public readonly Dictionary<Mind.Mind, int> MindToId = new();
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public readonly Dictionary<Mind.Mind, int> MindToId = new();
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public readonly Dictionary<int, ClonerDNAEntry> IdToDNA = new();
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public readonly Dictionary<int, ClonerDNAEntry> IdToDNA = new();
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private int _nextAllocatedMindId = 0;
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private int _nextAllocatedMindId = 0;
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private float _quickAndDirtyUserUpdatePreventerTimer = 0.0f;
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public readonly Dictionary<Mind.Mind, EntityUid> ClonesWaitingForMind = new();
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public readonly Dictionary<Mind.Mind, EntityUid> ClonesWaitingForMind = new();
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public override void Initialize()
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public override void Initialize()
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@@ -70,8 +70,6 @@ namespace Content.Server.Singularity.Components
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool BeingDeletedByAnotherSingularity { get; set; }
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public bool BeingDeletedByAnotherSingularity { get; set; }
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private IPlayingAudioStream? _playingSound;
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[DataField("singularityFormingSound")] private SoundSpecifier _singularityFormingSound = new SoundPathSpecifier("/Audio/Effects/singularity_form.ogg");
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[DataField("singularityFormingSound")] private SoundSpecifier _singularityFormingSound = new SoundPathSpecifier("/Audio/Effects/singularity_form.ogg");
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[DataField("singularityCollapsingSound")] private SoundSpecifier _singularityCollapsingSound = new SoundPathSpecifier("/Audio/Effects/singularity_collapse.ogg");
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[DataField("singularityCollapsingSound")] private SoundSpecifier _singularityCollapsingSound = new SoundPathSpecifier("/Audio/Effects/singularity_collapse.ogg");
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@@ -97,7 +95,6 @@ namespace Content.Server.Singularity.Components
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protected override void OnRemove()
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protected override void OnRemove()
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{
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{
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_playingSound?.Stop();
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SoundSystem.Play(Filter.Pvs(Owner), _singularityCollapsingSound.GetSound(), Owner.Transform.Coordinates);
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SoundSystem.Play(Filter.Pvs(Owner), _singularityCollapsingSound.GetSound(), Owner.Transform.Coordinates);
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base.OnRemove();
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base.OnRemove();
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}
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}
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@@ -48,9 +48,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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public override FireRateSelector AllRateSelectors => _fireRateSelector;
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public override FireRateSelector AllRateSelectors => _fireRateSelector;
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[DataField("allSelectors")]
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private FireRateSelector _allRateSelectors;
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[DataField("fireRate")]
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[DataField("fireRate")]
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public override float FireRate { get; } = 2f;
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public override float FireRate { get; } = 2f;
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