Refactor serialization copying to use source generators (#19412)
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@@ -14,7 +14,7 @@ using static Content.Shared.Humanoid.HumanoidAppearanceState;
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namespace Content.Shared.Zombies;
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[RegisterComponent, NetworkedComponent]
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public sealed class ZombieComponent : Component
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public sealed partial class ZombieComponent : Component
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{
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/// <summary>
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/// The baseline infection chance you have if you are completely nude
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@@ -60,7 +60,7 @@ public sealed class ZombieComponent : Component
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/// The role prototype of the zombie antag role
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/// </summary>
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[DataField("zombieRoleId", customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))]
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public readonly string ZombieRoleId = "Zombie";
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public string ZombieRoleId = "Zombie";
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/// <summary>
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/// The EntityName of the humanoid to restore in case of cloning
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