Refactor serialization copying to use source generators (#19412)
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@@ -9,7 +9,7 @@ namespace Content.Shared.Weapons.Ranged.Components;
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/// Allows the entity to be fired from a gun.
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/// </summary>
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[RegisterComponent, Virtual]
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public class AmmoComponent : Component, IShootable
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public partial class AmmoComponent : Component, IShootable
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{
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// Muzzle flash stored on ammo because if we swap a gun to whatever we may want to override it.
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