Refactor serialization copying to use source generators (#19412)
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@@ -8,7 +8,7 @@ namespace Content.Shared.Weapons.Melee.Components;
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/// Plays the specified sound upon receiving damage of the specified type.
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/// </summary>
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[RegisterComponent]
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public sealed class MeleeSoundComponent : Component
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public sealed partial class MeleeSoundComponent : Component
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{
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/// <summary>
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/// Specified sounds to apply when the entity takes damage with the specified group.
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