Refactor serialization copying to use source generators (#19412)
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@@ -8,32 +8,32 @@ namespace Content.Shared.Tools
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public sealed class ToolQualityPrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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public string ID { get; private set; } = default!;
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/// <summary>
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/// Human-readable name for this tool quality e.g. "Anchoring"
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/// </summary>
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/// <remarks>This is a localization string ID.</remarks>
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[DataField("name")]
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public string Name { get; } = string.Empty;
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public string Name { get; private set; } = string.Empty;
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/// <summary>
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/// Human-readable name for a tool of this type e.g. "Wrench"
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/// </summary>
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/// <remarks>This is a localization string ID.</remarks>
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[DataField("toolName")]
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public string ToolName { get; } = string.Empty;
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public string ToolName { get; private set; } = string.Empty;
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/// <summary>
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/// An icon that will be used to represent this tool type.
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/// </summary>
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[DataField("icon")]
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public SpriteSpecifier? Icon { get; } = null;
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public SpriteSpecifier? Icon { get; private set; } = null;
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/// <summary>
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/// The default entity prototype for this tool type.
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/// </summary>
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[DataField("spawn", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Spawn { get; } = string.Empty;
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public string Spawn { get; private set; } = string.Empty;
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}
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}
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